r/factorio 4d ago

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r/factorio 2d ago

Monthly Speedrunning Update Factorio Speedrunning - December Update

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37 Upvotes

r/factorio 4h ago

Discussion Is there a way to automate cobblestone ?

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1.1k Upvotes

r/factorio 7h ago

Tip Please do't do this guys

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872 Upvotes

r/factorio 11h ago

Space Age PSA: Don't make my mistake

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1.6k Upvotes

r/factorio 13h ago

Space Age why are you doing this to me wube

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1.0k Upvotes

r/factorio 9h ago

Tip As a new player, I can't tell you how fantastic this felt, my first fully automated tech research.

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489 Upvotes

r/factorio 10h ago

Space Age Only after 250h did I realize that it probably wasn't necessary to build trains for my uranium transport.

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474 Upvotes

r/factorio 11h ago

Space Age Water and Honey

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376 Upvotes

r/factorio 8h ago

Space Age The sheer extent to which energy is free on Vulcanus feels mildly ridiculous. These steam turbines only eat half the steam output of the chemical plants.

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194 Upvotes

r/factorio 4h ago

Design / Blueprint To boldly go where maybe 50000 people by now have gone before

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78 Upvotes

r/factorio 9h ago

Space Age I prefer aesthetics before optimization - Maraxsis edition

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194 Upvotes

r/factorio 4h ago

Space Age I can't imagine this is this what the developers intended

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70 Upvotes

r/factorio 4h ago

Suggestion / Idea Going for a PR tn, wish me luck boys

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48 Upvotes

how to avoid obliterating my electrical grid regularly? I am the danger


r/factorio 1d ago

Space Age Lives down the drain

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1.7k Upvotes

r/factorio 5h ago

Question How would I accomplish this with Factorio?

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45 Upvotes

r/factorio 20h ago

Design / Blueprint My new ship makes legendary red, green, yellow, and space science with biter egg powered petrochemical system.

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604 Upvotes

r/factorio 2h ago

Design / Blueprint I call it the Owl-Reactor

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18 Upvotes

r/factorio 10h ago

Discussion Is there something that is not currently automatable?

63 Upvotes

I had this question answered back before space age (wood), but now with tree planting i was wondering if there is any other item not automatable with current mechanics?


r/factorio 20h ago

Space Age Came Back To Gleba And Saw I'd Run Out Of Artillery Ammo...

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438 Upvotes

r/factorio 12h ago

Space Age I'm drowning in spoilage

93 Upvotes

I was redesigning Gleba for the 5th time, looked into the logistics page and saw nearly 700k spoilage. Over 10k it starts to burn in a heating tower, I had to build 5 more.

God, Gleba is like a toxic relationship, it hurts me every time I go there, but the 8k plastic ready in rocket silos feels so good. That's it, just needed to rant a bit, thanks for watching.


r/factorio 7h ago

Base playing factorio demo right now, debating if i should buy the game or not and im in the tutorial right now. how badly am i going to be pelted with rocks for this base? i tried really (used to play the game a bit on my brother's computer though he moved out)

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35 Upvotes

r/factorio 11h ago

Design / Blueprint My first Aquilo ship. Goes at 380km/s.

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64 Upvotes

r/factorio 3h ago

Space Age How is this for a main bus?

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11 Upvotes

r/factorio 13h ago

Design / Blueprint Nothing fancy, just my circuited engine factory

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61 Upvotes

r/factorio 9h ago

Space Age Gleba is the living planet. Think of biochamber production as like a circulatory system.

25 Upvotes

Ah, there comes point in every engineer's path where they reach a moment of clarity on Gleba and they have to share. Me too.

Each planet challenges the way we think about factories. The most important idea to leave behind when you come to Gleba is to avoid waste. Gleba teaches you to embrace throwing away your resources, and by doing so you will have less to throw away. There is one other resource that we've been happy to use without a thought about efficiency: electricity. And it is not a coincidence that nutrients are just a substitute for electricity. The more you think of them as just another kind of energy, the more Gleba makes sense. In other words, produce more than you need.

And since Gleba is the living planet, let's use living systems as an analogy. At each level in a living system, there is a way to supply energy and a way to remove waste.

Here is my biochamber production, as an example. It produces 2.4k/s agricultural science as well as massive amounts of every other biochamber production resource available. It's only inputs are food, half a belt of Yamuko fruit and half a belt of Jellynut. It will also take nutrients or pentapod eggs from another part of my factory if there are none available, to bootstrap the system.

https://preview.redd.it/cgo6i7ze3uae1.png?width=492&format=png&auto=webp&s=d49508c4c41ae9c6de0824b7485066f1d3a561c1

Nutrients are produced at the bottom and flow upward. Here is what that looks like:

https://i.redd.it/bmqi3x7l5uae1.gif

I was shocked at how many nutrients can be provided by a single biochamber, those four stack inserters basically provide a fully supplied belt of nutrients.

Each biochamber has a way to feed itself and relieve itself, there is a belt of nutrients on one side and a belt to put spoilage on the otherside, alternating. On the top and bottom are the other inputs and outputs. Each part stays pretty consistent along this pattern, but there is room for variation.

So what happens if you've filled your output belts and they aren't moving? Things start to spoil, and the freshness of the ingredients matter for the freshness of the product. We have to find a way to keep it all fresh. Here is how I've done that:

https://i.redd.it/e169zso67uae1.gif

On the end of every input belt is a seepage gate, it uses a decider combinator clock to enable the belt for one tick every 5 seconds. You could certainly go faster than that. Nothing spoiling on the line!

Nutrients have their own seepage mechanism.

https://i.redd.it/o3gnd3c58uae1.gif

It turns out that a recycler provides a rate of consumption that was just right for using them fast enough before they go bad. I was surprised to find out that recycling nutrients produces more spoilage than letting them turn to spoilage and recycling those. In other words, recycle them while they are still fresh, for that legendary spoilage! Your Efficiency Module production will thank you.

Other than that, where does all the waste go? I have a recycling center like this on each planet:

https://i.redd.it/bo2rktvo8uae1.gif

It basically functions recursively, bots fetch resources from the output chests and recycle those if there are more than 10 stacks of any resources, cumulatively. There are nuances to quality production, it is better to use the products if there is a way, but this maintains room in the system.

Back to the biochambers, here is what science production looks like:

https://i.redd.it/ftecuj5m9uae1.gif

Here is carbon fiber and plastic:

https://i.redd.it/fxvy8jrv9uae1.gif

Here are the metals:

https://i.redd.it/2dei5xl6auae1.gif

Here are the inputs/outputs:

https://i.redd.it/ozd5nhleauae1.gif

I'll provide a blueprint string in the comments, if you are curious. Thanks for checking it out, let me know if you have ideas for improving it. Stay fresh, engineers.


r/factorio 1h ago

Space Age First spaceship! (I think space age is going to destroy my social life)

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