Nah, I DM so I get the kind of stories I want, too. Like, I love playing and if I had a DM with exactly my tastes I would always play, but I also friggin love world building so I would probably still DM even with a perfect alternative option.
I like dming often even more than playing. I dont always want to dm but its not like i wouldnt do it at all if i had the choice to only be a player. It is more work but it's the fun kind of effort for some people. Also a lot of dms way overcomplicate it. It doesn't have to take as much effort as many claim on the internet. Some of my best sessions came from like 15 minutes of prep. 1 word document with like 40 or so words and digging up a map to run a specific encounter and let ride
Context, friend, context. The guy is asking to loot a body. A body which must have already been established to exist. Which means the room must have been described. Which means the rubies should already have already been mentioned.
No one should have to specifically “search the room” before finding out that there are shiny gemstones lying openly upon the ground.
And if the implication is that they were once on the body but now are NEAR the body, then even if it wasn’t stated when they first entered the room it’s absolutely something that should’ve been stated then
That's not what I said at all. The rubies, if not hidden or requiring a skill check to find should have been described before any actions were taken. Revealing them upon someone looting a body seems weird and all I pointed out.
I feel like something was omitted from reality here, like the person who wanted to search the room having to pass an investigation check of decent DC to find the rubies, and they were probably more hidden than OP is suggesting.
I would. Or at least, they should've mentioned the rubies before they left the room. Things that a normal person would notice by just being in the space should be brought up unprompted. That's what passive perception is for. Otherwise it just sucks for everyone because players end up having to grill the DM about every detail of every room because they don't trust the DM to tell them about relevant, obvious details.
And unrelated, but your username just brought a wave of nostalgia. A lot of late nights with friends crying laughing at your stuff. Thanks for the good times.
If it is relevant and obvious, the players should know it's there without asking.
Are you not gonna tell them that the Orb of Asdormir is right in front of them because they didn't ask "Is the Orb of Asdormir in this room?" every single time they entered a room?
DM: "You look into the room, there is a decaying table barely standing in the middle a corpse lies in the corner furthest from you and two passageways lead off to the left and right."(I made this up)
Player 1: I loot the body!
DM: Nothin.
Player 1: a'rite lets move on guys.
Player 2: wait! I search the room
DM: There's two rubies sitting on the floor in plain sight
Now run this again but have player 2 pass an investigation check DC 15 as the gems are hidden, but omit that when posting it on reddit to garner rage bait.
If this wasn't the case, then the gems should've been revealed in the first sentence, but revealing it when someone loots an unrelated body is weird and all I pointed out, much to the dismay of the reddit hivemind.
I want the DM to tell them because they walked into the room, and their characters would obviously have seen them. It is part of the DM’s job to convey to the players what their characters perceive. Withholding things that are readily apparent to the characters just because the players didn’t explicitly ask for it is just shitty DMing.
Agreed, and nothing in my post is to the contrary. It's the whole "revealing it upon looting an unrelated object" part that I don't jive with. The whole thing reeks of omitting some details, no other way I can see it make sense.
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u/MeanderingDuck Jul 30 '24
Some people should just not be allowed to DM.