r/DestinyTheGame Oct 24 '24

The Perk-Distribution Bug has existed since at least Final Shape, 4 months ago. It just didn't happen on any popular perk combinations, so it flew under everyone's radar. Media

https://x.com/mossy_max/status/1849246476041605224

"There's no reason that Moving Target + Threat Detector should be 17x more likely than MT + Repulsor Brace."

Truthteller was reissued when Final Shape came out. Notoriously, it was panned as a pretty shitty reissue, with no good rolls, no clearly defined god roll, and overall just everyone moved on and ignored it.

However, even on Truthteller, the perk distribution is night and day. This is the exact same bug that's on Chill Inhibitor.

It's just that nobody was crying they couldn't get "Harmony + Grave Robber" on the GL. Out of tens of thousands of drops, only 161 people got Danger Zone + Elemental Capacitor.

That is fractions of a percent.

This bug has existed for a while. It's only just now, just this season, just recently, that it's finally happened to a meta defining god roll trait combination.

How long as this been in the system?

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u/hyde9318 Oct 24 '24

Something that is strikingly funny to me is looking back at various arguments made when they announced that Crafting wasn’t being carried over the same going forward…

“If balance changes make certain features weaker, we then have to farm new things entirely because we can’t edit them through crafting”.

Many made the argument that it wouldn’t be that bad of an issue, Ignitions immediately get busted and become nearly useless, leaving rolls catered to ignition builds dead.

“Getting red borders is already a grind, now we will have to farm endlessly with terrible drop rates for even the slightest chance of getting what we are looking for”.

Many argue that the grind won’t be too bad, and that it’ll be more rewarding to just farm what we want…. Immediately exposes that drop rates are bugged and broken, leaving specific perk combos ridiculously hard to get.

It’s kind of funny to think that the two biggest criticisms of removing seasonal crafting were dismissed by a large chunk of the community, only for both to turn into the biggest controversies of the season less than a month into the episode. Like, of all the things that could have happened after such a controversial removal, Bungie somehow ended up getting possibly the two worst outcomes… WITHIN a week of each other… not only did this show that their mantra of “you just need to grind more” is a terrible outlook on how things should be, but it’s proved that said mindset is dangerous to the game because we see clearly now that we can’t trust that the systems we are being forced to make use of even work as advertised. And if if they break, we are left with literally no alternative for weeks until a fix is finished because, by someone’s dumb idea, they decided the workaround wasn’t grindy enough….

Bungie, bud, homie, bestest friend…. If you’re going to move away from popular quality of life features, you HAVE to make sure the systems you want us to partake in ACTUALLY work. And I don’t envy Bungie right now… the Halloween event is almost here and that is one of the bigger gear grinding events of the year, and then afterwards is Iron Banner with a new weapon everyone wants specific rolls on…. They’ve got to get this fixed as quickly as possible WHILE getting said content finished in time. One hell of a task ahead, guys, good luck.