r/DestinyTheGame 21h ago

Bungie This Week in Destiny - 01/09/2025

0 Upvotes

Source: https://www.bungie.net/7/en/News/Article/twid-01-09-25


This Week in Destiny, we’re celebrating the start of 2025 with the launch of Revenant Act III. While your beloved TWID may have taken a break these past few weeks, we have not stopped working on what's coming soon! As we ramp back up in the new year, we’re taking a look at everything you can enjoy in Act III as well launching voting for this year’s FOTL armor. Let’s jump in!

Topics for the week

  • Revenant Act III is live!
  • Bungie Rewards - Exotic Armory Collection: Slayer's Fang
  • Strange Coins cap increase in Heresy
  • Festival of the Lost 2025 armor voting ##Revenant Act III is live!

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Act III went live on Tuesday and we’ve come to the conclusion of Revenant. In addition to the conclusion of Fikrul's story, we’ve also got a new Exotic Mission, weapons, and Artifact perks.

Video Link

The Story Concludes

 If you haven’t had a chance to jump into Revenant yet, or you were waiting for all the content to come out, you now can play through all the story content in Episode: Revenant, start to finish, and learn the fates of Fikrul, Mithrax, and Eramis, and your Guardian's stakes in it. And if you are wondering where ye olde Skolas is, our scouts suspect he is still around, somewhere in Prison of Elders. We'll know more in a few days. Wink, wink.

New Exotic Mission: Kell's Fall

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Our new Exotic Mission sees Guardians assaulting Fikrul’s Revenant Fortress, a derelict castle made from the shattered Awoken Watchtower in the Tangled Shore. You must uncover the dark secrets within the fortress to stop the Revenant once and for all. And play a little music on the side to do so.

The mission will also grant you and everyone in your fireteam the new Slayer’s Fang Exotic Shotgun when you complete it for the very first time. As you work your way through the fortress and complete full runs, you’ll unlock new dialogue and boss encounters.

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During our Act II Developer livestream, we provided a glimpse of this new Exotic Shotgun in action, but now you can finally get your hands on Slayer’s Fang and put it to work. The Heart Piercer perk allows rounds to shatter into submunitions upon impact and also pack a punch against Overload Champions. Combined with the Nightsworn Sight perk, those submunitions can become even more potent as they’ll also weaken targets. Weaken is very strong during this Episode, as it activates multiple Artifact perks. Slayer's Fang opens a ton of buildcrafting possibilities!

With Slayer’s Fang in hand, you can venture back into Kell’s Fall to round out your new weapon with four catalysts available to add. You can grab all four catalyst quests from Eido and complete them in one go if you fancy, but we suggest you put together a competent Fireteam, as you need to play Kell's Fall in Expert to do so.

New Legendary Weapons

Act III has added two new Legendary Stasis weapons to the loot pool, both obtainable in the new Exotic Mission. Also, as you unlock new tonics for this activity, you will be able to earn even more of them as you play it.

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Red Tape – Stasis Scout Rifle

This new Lightweight Frame Scout Rifle offers a host of great perk combos. Rimestealer + Headstone is available for builds looking to go all in on Frost Armor, while the classic combo of Fourth Times A Charm + Explosive Payload will make the Night Watch enthusiasts proud. We salute you, folks.

Heretic's Fervor – Stasis Rocket Launcher

This Aggressive Frame Rocket Launcher offers some effective combos for a very balanced archetype, such as Auto-Loading Holster + Explosive Light. You can also get Slideshot in the third column, and Bipod on the fourth. Chill Clip is also available in the fourth column.

New Artifact Perks

With Act III, we’ve also got a new row of Artifact perks. This new row focuses on making your Void abilities even more menacing, with Frenzied Hunger and Void Renewal offering benefits while Devour is active. The final column perk, Old God’s Rite, allows you to rain down destruction when using Void weapons. We suggest you mix some of these new perks with Slayer's Fang, and maybe one of the new tonics, to have a very fun and purple time.

Column 1

|Column 2

|Column 3

|Column 4

|Column 5

Authorized Mods: Grenades

The armor energy costs of all armor mods affecting your grenades are significantly discounted.|Frenzied Hunger

Rapid final blows while Devour is active grant a bonus to reload and handling.|Finders Keepers

Picking up Special or Heavy ammo grants a chance to receive an Armor Charge. Heavy ammo grants a greater chance.|Void Renewal

While Devour is active, Void weapon final blows have a chance to generate a Void Breach.|Old God’s Rite

After picking up a Void Breach, dealing damage with a Void weapon creates a rain of seeking projectiles.|

New Tonics

Tonics associated with Kell’s Fall have been added in Act III, including two new Legendary tonics focused on Red Tape and Heretic’s Fervor. As a reminder, with the recent changes to tonics, Legendary tonics will now guarantee the associated weapon drops when triggered directly to your loot feed, rather than being shared across multiple Revenant weapon drops.

This Act also brings three new volatile tonics to unlock. These tonics allow you to Boost the new Void Renewal and Old God’s Rite Artifact perks.

Exotic Armory Collection: Slayer’s Fang

The Exotic Armory Collection adds its next installment with the new Exotic Shotgun, Slayer’s Fang. Brave Guardians who complete Kell’s Fall and claim Slayer’s Fang in Destiny 2 by May 5, 2025, can add this new Bungie Reward to their collection. If you hang it on your office wall, you can brag about how you caught such an exotic-looking catfish. So, go forth Guardian and build the strength of your arsenal!

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For more details on this offer and other Bungie Rewards, head over to the Bungie Store.

Strange Coin Cap Increase in Heresy

Over the next few weeks, we’ll be preparing you for what you can expect in Heresy. To start, we’ve got a nice quality of life change coming with the launch of Heresy.

  • Strange Coins cap increase from 99 to 199.
  • Osirian Ciphers and Nightfall Ciphers cap increase from 10 to 30.

Prices for items that cost Strange Coins and Ciphers will remain the same, so this change will allow you to save more to spend when Xûr arrives or when a Nightfall or Trials weapon you’re targeting comes into rotation.

The cap increase for Osirian Ciphers is just one of many Trials-related changes we have coming in Heresy. We’ll be sharing all the details in the weeks ahead, so keep an eye out.

Festival of the Lost Armor Voting

Festival of the Lost has come and gone, but it’s already time for us to start thinking about the next iteration of the Festival. While most of that happens behind the scenes, we need your help to decide on FotL Fashion for 2025. Just like past events, we’ve chosen two meta themes and classes will be able to mix-and-match voting results across them. This year’s spooky season showdown is Slashers vs Specters.

However, we’re going to tinker with the program a little based on your feedback. While you’ll still vote on which armor set is going to be released during Festival of the Lost, we will commit to producing the runner-up sets later. While we aren’t promising a specific timeline, they’ll typically be released before the next year’s Festival of the Lost event.

We know a lot of you loved the Wizards who didn’t make the cut for 2024. We felt the same way, so we’re making plans to release those armors during Heresy this year. We aren’t planning on producing all past runner-up armor, but we felt like the fashion could use a few more wizard hat options.

Now onto this year’s voting! Players will get an email from us in order to vote, or you can use this survey. Voting will be open for a week, and we’ll share the winners once we get the results sorted out.

Slashers

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Specters

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Player Support Report

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Known Issues List  |  Help Forums  |  Bungie Help Twitter

Known Issues

  • Players can get out of bounds through a hole in the environment of Kell’s Fall.
  • Slayer's Fang stuns Overload Champions as intended, but does not prevent them from healing, which is unintended.
  • After completing Act III, Eramis is still in jail and Misraaks is still hooked up to the Servitor in his corrupted state.
  • Only one player in a fireteam receives credit for destroying the Illusionary Anchor in Kell's Fall.
  • During the boss fight, sometimes the portal back to the revenant plane doesn't open when multi-phasing the boss, leading to a soft lock
  • The four exotic catalyst quests for the Slayer’s Fang shotgun requires players to defeat enemies with a tonic active, but progress is only counting in Revenant seasonal activities.
  • The Kell’s Fall exotic mission doesn’t display different weeks in Fireteam Finder.
  • The Scorgan Melodies Triumph sometimes doesn't track all melodies
  • GUITAR errors are occurring at an elevated rate.
  • The Hunter's Tether is disabled in Vesper's Host due to causing crashes. We are currently targeting a fix for mid-January.
  • Vesper’s Host: If the correct panels in the Heart Room of the first encounter are shot too quickly, a nuke won't spawn and the room won't try to reset itself.
  • Vesper’s Host: Sometimes the final boss doesn't spawn and players are forced to wipe for the encounter to start.
  • Some weapons cannot swap perks, or their perks have become hidden.
  • The Warlock's Ballidorse Wrathweavers Exotic causes more damage than intended.
  • The Stormdancer’s Brace Ascending Amplitude perk does not return Super energy when player uses Stormtrance while Transcendent.
  • Modifiers in Vanguard Ops occasionally change after loading into an area.

For more known issues, please view our article.

Oryx, The Oil King

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Oryx in the front, Icebreaker in your hands, and your fireteam gathering for that final push of DPS to get the Taken King down once and for all. You can feel this painting.

Senior-Swordfish1361 via Reddit

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Smash Low Kick, It's a Good Trick

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We couldn't believe that a Warlock could beat a Titan in a fist fight, but here's proof that's possible. Also, we are very happy that our latest collab has inspired so many of you!

[

Image Linkimgur](https://x.com/ArmaxYT/status/1863631939619471459)


That’s everything we have for this week. We have many more Heresy updates coming up in the next few weeks, so we hope you are ready for that. These are massive updates that will focus on PvP and sandbox that will probably take you and your favorite content creators some time to chew through.

Be ready!

 

Destiny 2 Community Team


r/DestinyTheGame 7h ago

Megathread Daily Discussion - Free Talk Friday!

2 Upvotes

Hello Guardians! Today is Free Talk Friday!

Talk about whatever you'd like! Your comments need not be related to Destiny. You can post memes, twitch streams, wallpapers, or personal stories about your life. We will still be enforcing Rule 1 (reddiquette/civility) in this thread.


You can find the full Daily Thread schedule here.


r/DestinyTheGame 10h ago

Misc Elemental Wells and Warmind Cells were the shiiii...

449 Upvotes

I miss the times when I can go through a number of Vanguard Ops ultra quickly with an unlimited amount of Shield Bash because of a certain Void Mk.44 Stand Asides Elemental Well build, and that's even without an Eager Edge sword.

I miss the times when you can sit back in GMs and let the Warmind Cells do all the work.

Man, Prismatic is fun but I truly miss those times.


r/DestinyTheGame 1h ago

Discussion Someone crashed my game

Upvotes

I was practicing my skates on Nessus when a random guy came up to me and chats “call me daddy”, “call me daddy or I crash you”. I wanted to see if he really had the power to crash my game, and sure enough my game instantly crashed. I booted back up normally, went back to go practice and 5mins later he shows back up and instantly crashes my game again. I didn’t know this was still a thing. He was on a fresh account(guardian rank 2) so I assume it’s hacks and not something u can easily do in destiny. I’m on ps5, I’m sure if he’s doing it to a random in patrol he’s definitely doing it in crucible too. Sucks to see.


r/DestinyTheGame 4h ago

Discussion People always talk about loot, but what the hell am I gonna shoot with it?

60 Upvotes

A brig that just stands there? A spider tank? (That also just stands there) Yet ANOTHER reskinned servator, hive knight or fallen captain? The best, most power crept guns in existence won't make any boss in destiny more fun to fight the thousandth time around. Giant awesome bosses shouldn't ALL be locked behind raids. Sure, the BEST ones probably should but strikes and dungeons absolutely need something more interesting than reskinned versions of rank and file enemies as bosses. The conversation always seems to get stuck on loot but we need cooler stuff to shoot with said loot. And I'm pretty sure that can only be fixed with a D3.

Edit: a few of you start foaming at the mouth at the very mention of a D3. That was literally just minor speculation on my part at the very end of the post. Theorizing that may be the only way to incorporate new, radically different bosses. Don't get too laser focused on that part.


r/DestinyTheGame 12h ago

Discussion I’ve never hated a video game faction more than the scorn.

254 Upvotes

Trying to do Kell’s Fall on expert, was going pretty good so far considering how easy the mission is normally. What pisses me off is the fact that we’re in a GL meta, and with the amount of extra raiders spawning in this mission on expert, I don’t even feel SAFE shooting my own gun. I’ve legitimately “died to the architects” more in this mission than to actual enemies (once).


r/DestinyTheGame 16h ago

Bungie Suggestion Bungie, we need a Ping feature added to the game

363 Upvotes

Adding a ping feature to the game will add a layer of communication for players while interacting within activities and the environment.


r/DestinyTheGame 21h ago

Discussion Frontier’s one Raid needs to be more accessible and lasting than Salvation’s Edge

726 Upvotes

SE was a fitting end and appropriate difficulty for the final raid in the established light and dark saga. Even so, the issues of having the only raid released in a full year be that caliber began to show fairly quickly. The general raiding population has always been unfortunately low, even during Destiny’s peak moments of popularity, and the complex nature of SE only led to a more narrow niche group of insular players.

The issue is that Bungie shouldn’t be barred from making more difficult or aspirational content, but if that’s the only source of said content in a year, then it needs more reasonable approachability and lasting incentive to play. Even some of the most enthusiastic SE fans I’ve spoken to would admit it’s a pain to teach and this reflects greatly in its completion metrics. I’m not saying every raid should be like RoN, which had its own issues, but I feel the middle ground of a raid like DSC/Vow/King’s Fall should be the desired target going forward.

Outside of SE, raids do need some general reconfiguration and updates to systems already in place to maintain interest. Sherpas need more incentive offered than an emblem and brownie points, especially if the game is losing players like it is. Day 1’s have every right to be as difficult as possible, but base versions should be reasonably completed by the average player. If base raids are seen as too easy, then Master versions need more generous loot and encounter modifications to be worth tackling. I enjoy crafting but admit running a raid feels a tad worthless once patterns are collected, but that’s a bigger issue that’s been discussed to death elsewhere.

Also it would be cool if the memento worked.


r/DestinyTheGame 14h ago

Lore Why do I need to go to the last city to speak to someone via holoprojector?

174 Upvotes

We have spaceships and teleportation technology. You telling me I can’t take a holo call from in my ship? Or literally anywhere else?

It’s like the destiny version of not having a cell phone so everyone talks from a land line.


r/DestinyTheGame 12h ago

Media Destiny 1 Moon Screenshots Recreated in Destiny 2

113 Upvotes

Before Destiny 2 launched, I walked around everywhere in Destiny 1 collecting screenshots (and of course I had some to begin with), ending up with about 400. About five years ago I started a project to try to match those screenshots with their Destiny 2 equivalents. I never actually finished this project, so the latest progress was also five years ago, but I still would like to share what exists of it. Here's a link to an imgur gallery, with D1 shots immediately followed with their D2 equivalents (and some comments here and there). Hope you enjoy.

https://imgur.com/gallery/destiny-1-moon-destiny-2-iNb1jTu


r/DestinyTheGame 14h ago

Discussion SMGs will need more than a slight mag increase to draw players to them.

146 Upvotes

Most of them feel clunky in general. SMGs are supposed to be a more controllable and comfortable close quarters version of a full size automatic rifle. I would suggest giving them all higher handling and reload speed, and a much lower recoil.


r/DestinyTheGame 1d ago

Discussion The systems and grind that this episode has implemented reflects major walk backs of a ton of the major system improvements made since the witch queen. It's made my desire to play drop.

868 Upvotes

Crafting is obviously the big one here that's been talked about to death, so not going through that again other than a quick mention. Vendor and vendor upgrades are back to the old beyond light and before model, similar to how variks and all the seasonal vendors worked that year. Bungie has been doing a good job trying to simplify currencies. This season we have sooo many and it's annoying. Tonics didn't work well at launch and are still super RNG and annoying. There's literally no deterministic way to unlock more tonics. It's just RNG. Saying nothing about content quality or story, the systems actively make me want to engage less with this season.


r/DestinyTheGame 1d ago

Lore Hey Bungie, not every character needs a fucking redemption arc.

3.5k Upvotes

Especially one so viscerally hated by almost the entire community. Who’s been writing this shit? The story feels like it’s been ripped from a shitty anime with 30-50 word long titles. Eramis should have been killed the moment she tried that shit with the Warmind, arguably way earlier. I honestly would have been happier if she broke out of her imprisonment and then we fought her for the shard of the traveler. Then at the very least I wouldn’t be asking myself what the fuck we’re doing just letting her go.


r/DestinyTheGame 23h ago

Discussion I miss over leveling your light level during seasons. It was the one part of the light level grind that actually made us grind. It made nightfalls easier, which is a fair trade for our time.

517 Upvotes

If they brought that back it would incentivize players to grind XP again.


r/DestinyTheGame 21h ago

Bungie Suggestion There is a middle ground between RNG and crafting, and it's not Tonics

265 Upvotes

The issue with Tonics or any similar system is that all it does is give you more loot, the roll is still pure RNG.

A system that would actually improve the way grinding for loot feels would need two core components:

  1. It has to give us a way to influence the roll itself, not just get more rolls.
  2. It has to be permanent and global, applying to every single weapon with no exceptions.

Crafting fulfills the first component to the absolute extreme, allowing you to construct the exact roll you want. If we assume that this is taking it too far, the solution is a less extreme system.

Luckily, we don't even have to think about one, because both Diablo and Division already have it and it works great.

The idea is simple - when you get a roll, you can choose any of the perks and reroll it. After that, you can keep rerolling, but you are now locked into that column. Rerolling would also cost an escalating amounts of currency, capping out at some point.

For example, you get a weapon that has good barrel and mag, wrong MW, good perk 3 and bad perk 4. You can choose to reroll any of the perks. You choose perk 4, and it's replaced by another perk(or, possibly, you are given 2-3 random options and you choose which one you wish to keep). You can keep rerolling, but you are now locked into only rolling for perk 4, you can't suddenly decide to reroll the MW.

This would improve the RNG situation tremendously. If you just want to play around with a 2/5, you only need to get one of the perks and roll for the second. If you want a 5/5, you'd still need to get lucky, but it won't have to be perfect luck. You'll no longer get that roll that is almost perfect, but that 3rd perk is wrong and so the whole roll is trash.

To make raid and dungeon weapons feel more "special", rerolling them can require Spoils.


r/DestinyTheGame 17h ago

Bungie Suggestion The fieldwork audio bug directly impacts the ability of many of us to experience the story. Fixing it should be a priority.

101 Upvotes

The story is one of the biggest selling points for this game and it's why many people choose to stick around despite the many issues with the game. With the Fieldwork audio being bugged, I didn't get to experience the Act 1 Fieldwork correctly and probably won't get to experience the Act 2 Fieldwork correctly unless they fix it soon.

The fact that it has been bugged for as long as it has only tells me that Bungie doesn't care. Like... Say what you will about Bungie's devs trying hard and all that, they probably do, but as a company, if someone higher up can't make the decision to say "fix this now because it's directly impacting how our playerbase experiences the story," and/or someone can't dedicate their time and efforts to fixing it, then Bungie doesn't care. I'm sorry if that sounds harsh, but it's been way too long to have this fixed.

Inb4 someone comes in and says it's fixed: it's not. 1. It's still on the list of known issues. 2. I have videos I recorded where the Fieldwork audio was playing during the incorrect missions, and in one case not at all.


r/DestinyTheGame 1h ago

Question High stat armor farm for free to play?

Upvotes

I’m guiding my friend who’s free to play and noticing all their armor is in the 50’s and not very spiky. Is there a good free to play way to farm higher stat armor?


r/DestinyTheGame 1d ago

Discussion As abysmal as this episode has been, the VA for Mithrax deserves crazy praise

664 Upvotes

Alot of the VA's especially such as eido, fikrul and variks, but as one point during the final act I half excpected Mithrax to scream out "BLOOD FOR THE BLOOD GOD!" with how angry and bloodthirsty he was.

I want more of this


r/DestinyTheGame 13h ago

Bungie Suggestion could the private gambit receive the same treatment as the private crucible did a few months ago?

33 Upvotes

I mean, progress through some seasonal challenges and maybe drop some loot...


r/DestinyTheGame 1d ago

Bungie Suggestion Okay Bungie you buffed the droprate of reflective flakes. Now do the same for Enriching and Tomb flakes.

500 Upvotes

Ever since those 2 released players been saying how the amount that drop is laughable for the amount of tiem invested and those got completely ignored. If the exotic tonics expect you to farm all 3 modes and each tonic consuming 2 flakes, they all need to have reasonable droprate for a full run.


r/DestinyTheGame 34m ago

Question Best way to get sweet sorrow?

Upvotes

I have 2/5 to craft it. I know Xur could maybe have it (I believe), and I see that Banshee is selling the pulse from that season, so he should maybe get sweet sorrow sometime, yes?

Finally, what does everyone believe to be the PvE God roll? Thanks for all the help


r/DestinyTheGame 3h ago

Guide Way to fix GoS triumph glitch

3 Upvotes

So for anyone having a hard time doing the triumph for 1st encounter, it’s bugged where if you shoot the Minotaur it will bug out.

So simply just jump into the Minotaur under the boss, and it will die and start the encounter.

Just go about the encounter as normal while doing the triumph which is as follows

People can only tether to the door who have Volatic Overflow


r/DestinyTheGame 21h ago

SGA Slayers Fang Perk Activates on Picking Up a Void Breach too

69 Upvotes

Title


r/DestinyTheGame 2m ago

Question Hunter exotic armor to prioritize?

Upvotes

400 hours later, I finally made a hunter.

I already got a celestial nighthawk to try out the still hunt/GG combo (very fun), and plan to attune exotic class item to inmost light to get rolls without actively grinding them but the question:

As I get exotic ciphers/engrams, what would you prioritize as the exotic armor to get from Rahool? Bonus points if the applicability extends beyond a single super or subclass. Also bonus points if it is really fun to use or a "must-have" for endgame content.


r/DestinyTheGame 14h ago

Bungie Suggestion Marvel Rivals has team up abilities/boosts with certain character combos. It would be awesome if you got bonuses for synergizing with other guardians on your fire team (solar warlock + stasis hunter +10 to slow/scorch for example).

12 Upvotes

Especially cool if it's combinations from the lore like St 14 and Osiris (Void Titan and Solar Warlock) gain some synergies.


r/DestinyTheGame 1d ago

Bungie Suggestion Destiny 2 is failing because of it's commercial strategy

2.9k Upvotes

NOTE - this isn't a "D2 should be free post". I'm happy to pay for things I like, and employees shouldn't work for free. Today, D2 (which at its core is a staggeringly amazing game) isn't meeting that threshold for many people, and by all external measures, failing.

I was writing a (long, likely annoying) post about what I personally believe the 3 major problems in D2 to be*, and realized they all had a single cause.

D2's commercial strategy is based around selling temporary experiences (seasons, episodes, whatever) which:

1) Inefficiently focus the bulk of their engineering resources on building temporary content which is literally disposable.

  • Because the content is disposable, it is not possible or necessary for it to be engaging long term. It's meant to tide you over for a few weeks.
  • However, because player engagement drives retention and cosmetic purchases, bungie overuses RNG and other frustrating design practices designed to keep veteran players engaging with intentionally temporary content.....which causes burnout and the current state of game.

2) Disincentivize Bungie from investing resources on evolving the actual game world, because they would be essentially giving "paid" content to free players.

  • Eg, patrols, strikes, world spaces never get updated so the overall world stays the same, thus there is no reason to use 99% of it. There is literally no investment in the world AKA events, world bosses, POIs, faction mechanics etc...all of the stuff that makes the game feel interesting when you first start.

3) Kill gameplay depth by incentivizing them to release a temporary new "meta" each season with the seasonal Artifact, rather than deepening buildcrafting by adding new aspects/fragments

  • They literally create 10+ new potential aspects and fragments each season, and then throw them all away, which makes it feel like the actual buildcrafing never changes.
  • Forcing a temporary meta also means there's little resource left to buff underperformers and make existing build options viable, because resources are always on new shiny toys instead of better fundamentals

4) Force a meaningless game design thesis of seasonal resets (light level, paragon, etc), which runs contrary to the idea of creating unique Guardians and long-term persistent player growth that players would grind forever for invest significant time pursuing

  • I'm not talking about "make damage number go up" - I mean anything that allows permanent customizations or growth to create unique characters (think tweaks like customizing fragment slots, whatever, ability modifers), account unlock stuff (eg stash tabs, loadouts etc), cosmetic stuff (housing, multiple title slots at same time)...etc use your imagination

5) ...and worst of all, makes it so Destiny 2 is designed for no one. Seasonal content is way too complex/out of context for new players AND way too simple/pointless for veteran players

  • Instead of new content being lategame/endgame content as it is for most games, Destiny resets our characters and makes veterans run a bunch of low-mid level quests to see the story and get mediocre gear that are faster and easier than strikes. I've never seen anything like this in any game.
  • New players seasonal experience = "who are these robot bug people and why am I running between holoprojectors? When do we start playing the game?"
  • Veteran players seasonal experience = "let me get through this easy crap so I can get back to playing the real game (GMs, Raids, Dungeons) where the challenge and meaningful rewards are"

This also explains why Dungeons are purchased separately. They are actual mid/endgame content, not the amorphous, temporary blob of disposable content that seasons are intended to be. 

Should D2 move to subscription? Freemium? Supported by whales? Fewer smaller expansions (IE Frontiers)? No idea - I'll leave the solutioning to you guys.

But I'm now fairly sure that D2 is bricked unless the commercial model changes - Sony, I hope you're reading this.


r/DestinyTheGame 20h ago

Guide When to spend Deepsight Harmonizers [Rundown]

32 Upvotes

I've seen this question asked all the time, and between a short hiatus, was also looking for some of this information for myself:

"What should I spend my Deepsight Harmonizer on?"

For easy classification, I've combined each "family" of weapon under their shared origin traits, so if something has say Indomitability, you know any given weapon will have the same acquisition method- in this case Onslaught.

(Foundry origins do not play by the same rules as they can be found on weapons with multiple origin traits. There are two outlier cases: Tex Balanced Stock, which is used for Tex Mechanica foundry world drops as well as Spire of Watcher weapons; and To Excess, from Presage and Duality reprised Menagerie weapons)

------------------------------------

Red Borders almost* not obtainable

The following weapons cannot drop with red borders at all, you MUST use a Deepsight Harmonizer if you wish to craft them. They can be found from gunsmith or xur and you can buy 5 at the same time rather than waiting many weeks.

*Xur can drop the weapons with red borders from the 7 coin random weapon lottery at EXTREME rarity. Thanks to Dioroxic for the info.

  • Right Hook (season of plunder)
  • Unsatiated Hunger (season of the deep)
  • Head Rush (season of the witch)

Exotic Rotator Missions

These missions are locked to a 5 week cycle, and have really super horrible RNG for red border drops. If you don't wanna farm for 15 hours, I recommend spending your harmonizers on these

  • Vox Obscura: Land Tank (season of risen)
  • Avalon: Noble Deeds (season of defiance)
  • Presage: To Excess (menagerie reprise), Extrovert (season of haunted)
  • Seraph Shield: Ambush (season of seraph), Rasputin's Arsenal (ikelos reprise)
  • Star Crossed: Dragon's Vengeance (season of the wish), Nano-munitions (season of undying reprise)

DLC World Drops

These ones are often just pain-in-the-ass terrible grinds. I believe they can all be obtained but are on weekly lockouts (please correct me here)

  • Psychohack (throne world)
  • Nanotech Tracer Rounds (neomuna)

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The veterans out there who have one of everything, or for the folks who don't care for older stuff, you can of course use them to speed run brand new items- I've seen it done with the solar rocket sidearm or the TFS raid sniper/pulse for example.

As usual, if there are any errors, please correct me. I want to have factual information here.