Sure CSII had a really REALLY rough start, but I still cant help but think that this game has a bright future in front of it
Fs. I'm so glad that this didn't go the way of KSP2. The launch here was disappointing, but the bones of the game are good, an upgrade over its predecessor, and can be built on
KSP sold over 5,000,000 copies, it is the 159th most reviewed game of all time on steam, and conservatively earned around $100,000,000 in gross revenue between the base game and it's expansions. Perhaps not "huge" but it was much more significant than a lot of people realize.
it’s significant by itself, but when you compare it to games like GTA V(and Online), RDR2 and the NBA2K series it looks like a small indie game in comparison, Take Two could probably keep going with those three series alone(NBA and GTA Online generate a lot of revenue from micro transactions alone, and GTA 6 will probably also bring more money in the first hour after release than the whole KSP franchise in all these years).
It must have been as big, I would think possibly bigger that CS? We would need to look at total sales and I'm on my mobile but feel free to do the work 🤣
Kerbal Space Program is probably a brand with more revenue potential, but it's parent company also owns Bioshock, Civilization and Grand Theft Auto. Cities Skylines is a smaller fish, but it's also in a much smaller pond, so to speak.
Fortunately, CS2 has a lot better "bones" than KSP2 ever did. That game was lacking in the very fundamentals, while CS2 is mostly missing polish and content.
Exactly, IMO they should have spent at least 6 more months developing it to ensure we get a game at the level that it is currently, after all the fixes, but i imagine that it was the higher ups that wanted to rush it , nonetheless, the devs have put a lot of work into it, it’s a proper sequel, and i can’t wait to see what’s the future of this game with the custom assets and all the other updates coming!
Also asset editor and larger maps mod. (I can't wait to build whole regions 50km wide with several moderately sized cities and nothing but fields and good infrastructure between them for whole kilometers)
I don’t know why but people assume when we ask for bigger maps that we want to fill every square inch with buildings. I love having big open areas with zero development.
Yeah! There should be a mega map size alongside the normal ones. At least 4x as big. People with beefier computers could take it as well. And I can imagine hardware and optimization being much better a few years down the line as well
Like I said, several moderately sized cities (we're talking 1 to 3 cities, with a population of 200k-300k at most, and the other cities would not be as big as the main one)
My goal is not to build a huge metropolis but a region with a lot of countryside in between, but the population ends up being no larger than the largest cities you can see on this subreddit. If anything it would be less.
I really want them to do bikes proper and not pocket bikes that are just better walking like in CS1. They are great but just like cars you need some sort of storage or a canal for them and they do take up extra space on transit. Like I would love to be able to set trains to have bike cars or something.
Iirc they stated something to that effect. They were planning on having bikes at release. But because the character models were done later than expected they didn't have time to implement the animations (same reason why a lot of the other animations are missing, they are still planned). So they had to cut it from the release product.
Because of that they plan on making the mechanic more in depth into the future when they actually have time to work on it. Keep in mind that these are just plans and they can always change
If assets aren't here by the end of august I'm going to SCREAM.
Edit: Downvotes? Really? For wanting a feature we were told was coming soon after launch, with a trailer and everything, to release within 10 months later?
3 days before (after?) launch they said 2500 free new assets were coming soon. If they don't have these things to us before the one year anniversary I'm hiring a lawyer lmao
Yeah, but even with shortcomings, the new road tools means there's no going back for me. And if this mod works as seamlessly as the other aspects of road tools, just amazing.
I think CO needs more credit in this situation. While the game launch was lacking in content and features, it's clear they put a focus on making sure that CS2 is well set up as a platform for mods/etc
Yeah, I can spend hours creating roads for my broken export industries... Few days after Economy 2.0 and it's still bugged. I'd rather they spend time on fixing the game and only then spend time on cosmetics like road builder.
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u/DarkPhoenix_077 Jul 28 '24
This is exaclty the kind of shit for which we desperately needed a sequel
Sure CSII had a really REALLY rough start, but I still cant help but think that this game has a bright future in front of it