r/worldbuilding Jan 15 '23

Meta PSA: The "What, and "Why" of Context

609 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments, feel free to leave them here!


r/worldbuilding 9d ago

Prompt r/worldbuilding's Official Prompts #1!

46 Upvotes

I used to do these a while ago. and unfortunately life got me pretty busy and I wasn't able to keep it up. But they were a lot of fun, and I've really been wanting to come back to them!

With these we hope to get you to consider elements and avenues of thought that you've never pursued before. We also hope to highlight some users, as we'll be selecting two responses-- One of our choice, and the comment that receives the most upvotes, to showcase next time!

This post will be put into "contest mode", meaning comment order will be randomized for all visitors, and scores will only be visible to mods.

If you've got any other questions or comments, feel free to ask in the comments!

But with that, on to the prompt! This one is a suggestion left over from last time, submitted by u/Homicidal_Harry:

  • What is the nature of Gods in your setting?

  • Are they creators of the universe that predate time itself, or just very powerful beings perceived as gods?

  • Are your deities a pantheon of immortals in the image of man like Greek gods, or vast, indescribable, otherworldly entities too great for mortal minds to comprehend?

  • How often do they interact with the mortal world? If they do, what stakes do they have in the events of your setting?

  • Can your gods die? If so, explain how the consequences that would follow.

  • Do your gods even exist in your setting? Even if they don't, how would the people of your setting answer these questions?

If you have any suggestions for prompts of your own, feel free to submit them here: https://docs.google.com/forms/d/e/1FAIpQLSf9ulojVGbsHswXEiQbt9zwMLdWY4tg6FpK0r4qMXePFpfTdA/viewform?usp=sf_link


r/worldbuilding 6h ago

Map Hand drawn map of a Terraformed Mars because I don’t have a tablet

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101 Upvotes

<Insert ten paragraph lore dump here>

If you have tips on drawing techniques, please let me know! I yearn to learn

I want to add cities and countries, but it looks so good I’m scared to touch it


r/worldbuilding 6h ago

Lore Don't eat the Aliens

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86 Upvotes

I've been posting artwork for the creatures for r/Antaresrivalsofwar and I've had more than a few people express a desire to eat them. Don't eat the alien animals...

Aside from the moral and environmental reasons for not eating strange animals you're not familiar with. Keep in mind you don't have an immune response to them so the meat itself or any bacteria or viruses its carrying. It's probably bioacumulated compounds that may be benign to it but toxic to you. Not to mention ingesting a incompatible protein could cause a Prion infection. If you eat enough alien meat you could damage your DNA causing cancer or mutations. That happened to the Eeawaneea on earth in Antares.

It's standard kit for people to carry rations for a couple days when traveling and if you can't make it to an embassy kitchen or a restaurant that caters to your species your embassy will give you a list of foods that are safe, risky and dangerous foods and drinks for your species.

Anybody else doing this level of worldbuilding or am I just being antifun?

(Artwork is a Taug from Danggetii, Ashwain from Rathis and a gyptodon from Onilix. These are common game and meat animals on each planet.)


r/worldbuilding 2h ago

Question I have a vertical flat area on my map surrounded by mountains. What unique geographical or anthropological quirks can such a region develop? Is it likelier to be controlled by one group or clustered between many smaller ones?

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33 Upvotes

r/worldbuilding 9h ago

Question What is considered heresy in your world?

100 Upvotes

And how is the practice/entity that's considered that way treated?


r/worldbuilding 7h ago

Prompt what are your Punniest names?

64 Upvotes

What's a clever pun you worked into a name. Doesn't have to belong to a person, could be a name for an organization. For me, I made a character called Ann Cestor and another one called Mike Guffin.


r/worldbuilding 5h ago

Visual Preliminary Notes on the Trebuchet Crab (Tanaceta Carcina Duodeca Ballistans)

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39 Upvotes

r/worldbuilding 19h ago

Visual Spacefaring Garments

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491 Upvotes

r/worldbuilding 3h ago

Prompt Do the "All Endings: Country" concept but for a faction in your setting

22 Upvotes

The All Endings: Country theme is basically a video concept wherein you have a country then come up with different endings and divergences for it. Here is an example.

It starts off with four default endings of Good, Ultimate Good, Bad, and Ultimate Bad, which are divergences of the main timeline; you can even designate one of them as the canon ending. After that, there are alternate endings based off of greater divergences from the main canon because the divergences is far longer ago.

I'll try:

ALL ENDINGS: Cosmarchy of Humanity

GOOD ENDING: With the Cosmarch's survival in the Abyllon Apostasy, the Cosmarchy begins the long recovery from the terrible civil war.

ULTIMATE GOOD ENDING: Able to expose the plot to overthrow the Cosmarch and Cosmarchess, the Abyllon Apostasy was prevented, allowing the Milky Way March to begin in earnest.

BAD (CANON) ENDING: With the death of the Cosmarch and the Cosmarchess comatose, the wounds of the civil war remain. Unable to truly recover, the Cosmarchy's future looks bleak.

ULTIMATE BAD ENDING: With the victory of Abyllon's forces, the Cosmarchy has been defeated with humanity plunged into an everlasting civil war.

DEMOCRATIC ENDING: Without other Scionarchs rising to cause a political gridlock, Eleksya was able to establish her democratic reforms and start the recovery of the Cosmarchy.

CRUSADER ENDING: Without the reawakening of Eleksya, the return of other Scionarchs would revive the national spirit of the Cosmarchy, now aiming to wage a war on the traitorous remnants and enemy states.

MALAGORAN ENDING: With the defeat of the Cosmarchy in the Cosmarchy-Malagoran War, the Cosmarchy was vassalized, with their tributes paid in human bodies to be fed to the Malagorans.


r/worldbuilding 5h ago

Prompt You suddenly end up in your setting. How does each of your factions treat you?

34 Upvotes

Basically, if you landed in your setting, with your appearance, personality, etc., how would the factions treat you?

For mine, as you are a human, the Cosmarchy of Humanity will be more than happy to admit you as a citizen, though as you came out of nowhere, they will check to see if you are some kind of demon first. Sadly, all the other factions will treat you as a serf or worse because you are human.


r/worldbuilding 9h ago

Prompt What event changed your world?

50 Upvotes

What event changed your world? How have the aftershocks effected society. Is it for the better or for worse?


r/worldbuilding 15h ago

Map "Valoria" - Home of the Intrepid and the Holy

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125 Upvotes

r/worldbuilding 21h ago

Map Lastest iteration

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325 Upvotes

r/worldbuilding 13h ago

Prompt How has a post or comment by someone else here improved your own worldbuilding?

61 Upvotes

It doesn't necessarily have to have been a direct conversation between you and the person responding to each other — it could be as simple as you reading something and being inspired by it :)


r/worldbuilding 2h ago

Discussion How do they name your countries ?

8 Upvotes

I was thinking about writing a free city which was located between "Germany" and "France" of my universe which was a former colony of "Italy" of my universe (yes I know I redid Switzerland) and I wanted to call it Entente (agreement in French) because this city was founded on an agreement between the 3 factions.

BUT wanting to give a more Italian style I asked myself the question should I choose a more Italian name to stick more and while thinking I realized that I could give different names which would be translations of the same name like irl.

For example, Germany:

  • in English, we say Germany which comes from Germania because of the Germani tribe that Julius Cesar fought

    • in French, we say Allemagne because of the Alaman tribes
    • in German, we say Deuchtland because Deucht means "of the people" in old German

So, what are the different names given to your factions? and why are these names given to them?

(sorry for any grammar or syntax errors)


r/worldbuilding 1h ago

Lore The flag of spearyards meaning

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Upvotes

The orange represents courage against all challenges, the red in the middle represents how the empire was form from war and blood, the yellow in the right represents the unification of all people who worship the Divinus pantheon(pegan religion) the yellow spearman represents the god of war in the Divinus pantheon Bellorath, it also represents how the spearyard empire fought against the worshipers of the Oso religion(monotheistic religion) the sun symbol represents the last hope of the worshippers of Divinus pantheon, the brown dragon represents the dragon that the first monarch of spearyard, empress Lyra I killed, and the same dragon has it scales remove and turn to armor for lyra I, the armor now belongs to the current emperor, Eric III


r/worldbuilding 6h ago

Question What are some punishments of your worlds?

14 Upvotes

In my case, the punishments vary on the difwrent civilixations of the galaxy. They tend to be influenced by their faction, of course there some exceptions.

In the faction of "The reunion" (A faction to exterminate all propaganda of the ancient clan of the 'knowing regime' that made the civilization to edit their genes on purpose) punishmentd are more pacific but they get profit from the prisioners and use their existence as an example what not to be. In exception we have the extremists race of the Ankha planet, their punishments are taken from no consideration, as stealing a single dust(smallest monetary unit) gets you in problems like: Experimentation, Soldier trainment objective, or the catch of pain(they make all possible to make prisioners live for hundreds of years of constant ufering by exposing nerves.(Just for nation betrayers)

On the other faction: The remainants There are no punishments, they don't tell their pwople what to do or showcase the effects of disobeying law, they have a guide of what to and what not to do, if someone breaks it, he just diaapears to work till the end.


r/worldbuilding 1h ago

Lore Ace Combat "Strangereal" world lore expansion, in-universe magazine

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Upvotes

r/worldbuilding 5h ago

Lore Making a city (probably a country) set in the sky

8 Upvotes

So i'm currently designing a game (not important) which is set in a world built with magic at its core (important). There are huuuge floating plots of land that are held up using something i call "Tether Stones" (Don't worry about these, they operate a lot on magic and connection and pre-established position). There's no elevators or ladders here. Instead, transport from the ground to the sky islands, or skylands, are done via something I call a "Taproot system," which is where the user and their current objects of hold are transported via (magic) trees that are connected to one another, and can transport matter from one tree to another (built this off tree connective systems underground, but also unimportant, just assume magic). This is used for material imports and such. Transport between islands can also be done via bridges between the islands, which don't rely on magic as much. They shouldn't, really, but as an aesthetic decision, I went with hardlight smth smth. The skylands themselves have a dome enclosing them, except for the few major cities or towns, which have a dome with a hole at the top to let in "pure" moonlight (in world religious reasons). These domes have doors that let them access the bridges between skylands.

I know this is all just word vomit, but i really wanted ideas on this. Let me know if you guys have any thoughts or comments or such ^^


r/worldbuilding 6h ago

Lore adventure's guild... really?

8 Upvotes

Let's be honest the modern day equivalent of an "adventure's guild" is a bounty hunter temp agency

if you take a long look at what it is they do. An adventures guild or what ever you choose to call them is a temp agency that posts bounties and acts as in part as a cash holding organization for the bounties depending on how you set them up in your world setting.

Now the real question is how does this Org make it's money because that dictates a lot of how they interact and in turn are viewed by not only the guild members but the public both locally and on a larger scale.

Do they charge a fee to post bounties? or charge the Adventures a fee on taking or completion of the bounties? is there a penalty for failure of a bounty? if so is it guild standing or monetary?

maybe act as a form of banking institution and invest the cash they have in local or other businesses that may or may not be relevant to the guilds operational interest?

maybe the guild buys artifacts and relics from the adventurers to resell or acts as a go between for a cut of the profits? maybe the guild has a branch shop that sells to the public items deemed safe by what ever standards are in place. do they turn over dangerous artifacts to a government or do they store them

now how is that money spent besides taxes... because we all know taxes are the only thing even adventures can't escape from. speaking of does the Guild provide tax services to their members in good standing?

What Benefits and services does the guild provide? Training? access to magical items? healing services? does membership act as a license to operate kingdom wide or only local?

does membership allow certain privileges, are these privileges universal or local ?

and as you can see each of these questions are ABSOLUTELY loaded with potential for adventure and intrigue. The old saying goes "follow the money". ;p

I'm into my first novel and these are all questions I've had to answer and trust me they can get very complex. I figured I'd throw them up here and see what you guys think.

As far as naming conventions I went with the Adventures lodge the history of my setting they changed the name 100 years ago from the mercenary lodge for "reasons" and now they are using chapter house numbers to designate where they're from there are local sub names for each guild developed over time sort of like fond nicknames or in some cases slurs aimed at the way the local branch is set up

The Imperial Capitol is home to the "Grand Adventures Lodge chapter #0" aka (the Red Door)

There is the ranking system which is a touch complex each category is ranked 1 - 10 and the bounties are rated by the guild, you need a corresponding rank to be able to take on the posted job a member of the guild can have ranks in each branch denoting what jobs they can take. (almost like badges earned the girl or boy scouts )

Explorers
Relic hunters
Archeologist ruins divers
Monster exterminators
Resource specialists (herbalist, miners, mundane animal parts, etc)
Defenders (bodyguards)
Guardians (caravan and merchant guard)

There are a few more but they are my world specific and would make no sense without framing and understanding of my setting but I'll post them any way
Core harvesters
Resonator attunement specialists
Core Shade hunters
Arcanist specialist
Problem solvers (Eradani duelist, will duel to satisfy honor for a price)(these guys have a bad reputation)


r/worldbuilding 9h ago

Visual Taiphaala [ty-fah-la]

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17 Upvotes

r/worldbuilding 7h ago

Visual More Weapons from the Second Capron Revolution, two Cavalry Arms and Magic Rifle!

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11 Upvotes

r/worldbuilding 7h ago

Question What screams Fantasy to you?

8 Upvotes

So I'm building a world currently known as Arc-A-Light, it was created from... a Arc of Light... anyways...

I want to make this world feel as Fantasy as I can get. Currently I'm using a midieval fantasy setting, there's magic, Aura, ki, dragons, several Tiers of gods, what I'm calling the Old World.

Which while the Old World isn't midieval fantasy, that's the point of those worlds, this main world is meant to be fantasy to high hell, granted I'll still divert the main ides of og fantasy here and there, but that's to be expected.

I have things like a place called the Eternal Winterland (to be renamed, as are most things I'll list), a place that's in the corner of a continent that doesn't have a natural climate change because it's not naturally occurring.

I've got 3 sun's and moons, days are 30 hours long, there's a floating continent filled with artifiers, a whole big island dedicated to dwarves for mining ores.

Ores forged from sun remnants, dragons that have their own plane of existence and the version people commonly see are just spiritual manifestations as they're too strong, demons, and so much more.

But I wanted to really get into what made fantasy, well, fantasy.

So I figured I'd ask the people.

I mean any fantasy as others may see it or I may twist it to fit my setting even if it shouldn't.

My actual main character is supposed to be the lense so I wanna be creative as I can since the MC for a novel hasn't seen the outside world, he simply grew up in a small tribal town that had its mana run dry so others couldn't use it making him have to learn magic, the world, and so much more.

It's also for a dnd campaign (the campaign even takes places before the novel :) .)


r/worldbuilding 7m ago

Discussion What would the PERFECT worldbuilding tool/app look like or do? In your opinion?

Upvotes

Was searching online for worldbuilding tools (for story writing, and clarifying my thoughts). Of course the basic writing tools like Google Docs, Notion, Obsidian, etc.

What would make a worldbuilding tool perfect in your opinion?


r/worldbuilding 1d ago

Resource Periapsis: A star system generator that actually gets it right

172 Upvotes

There are a lot of star system generators that don't really generate scientifically accurate systems, instead relying on tropes such as the "Earth-like world" (as opposed to letting those categories emerge from... y'know, the way planets work.)
Alternatively, they might have odd places where they're lacking information (such as on every planet besides the "main world" of a system, or on moons of gas giants). While Fantasist's SOSSG, my prime example of this (which I pronounce "sausage") is not really meant for harder sci-fi, it still stands that no real accessible resource exists for the generation and customization of star systems in a realistic manner.

Thus I present: Periapsis, a star system generator that actually gets it right.

Features include:

- Reasonably accurate model of planet compositions, types, rings, etc

- Functioning atmospheres ("breathable"!? "toxic"!? Get that outta here! Who cares about oxygen anyway? /ij)

- JSON-based customization

- System visualization

- Salibe

- Generates moons as if they were planets (which they basically are)

- Binary stars and planets

- generator can be configured to generate a desired star type, force a habitable planet in the system, or generate more or fewer planets.

- (most recently) day cycles!

https://vector-graphics.github.io/periapsis/

KNOWN BUG will be patched in 5.011: satellite planets don't have their day cycles updated properly to match their orbital periods.