I don't know much but from what I've been told is the bad quality of forward rendering in Unreal caused VR productions to be lower quality and sometimes jumpy. I'm assuming they are improving it to try and make games smoother and prettier. Or st least give that opportunity to the devs.
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u/yosemighty_sam Nov 15 '16
What is a forward renderer? Will it improve my VR games? How? And vastly more important, how do I make use of it?