r/unrealengine • u/Mission_Low_8016 • 14d ago
Screen Space Shadow in UE ????
I recently discovered a new technique called "Screen Space Shadow" (SSS), and I find it extremely interesting. It seems like this method could be crucial for improving both optimization and shadow quality in games. However, I couldn’t find much discussion about implementing Screen Space Shadows in Unreal Engine.
My questions are:
- Is it possible to use Screen Space Shadows in Unreal Engine?
- If so, how can this be implemented?
- Are there any resources or detailed explanations on how to set up or adapt this technique in Unreal?
Here is the link where I originally learned about this technology: https://www.bendstudio.com/blog/inside-bend-screen-space-shadows/
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u/Affectionate_Sea9311 14d ago
First thing - Stop wasting your time watching that moron on YT. Seriously while there is some information he has no idea why some things are not used anymore or not become mainstream or die due to many reasons.
As for screen space - There are contact shadows for cheap close up details. But for the overall image quality UE has VSM shadows which provide the best in class shadows..