Do you want your players to ask you to describe every object in a room and then ask to loot every single one of them, one by one? Because this is where it begins.
A solid amount of annoying player habits are learned behavior from annoying DM habits.
"I have darkvision!" the player shouted because of that one time the DM narrated something happening that wouldn't have happened if the player's darkvision was accounted for.
If you give them 'rewards' for wanton slaughter, you'll train them to be murderhobo's.
If you throw several "gotcha!" style traps at them, you get paranoid wrecks that treat the game like it's 1e and EVERY TILE is checked with a 10ft pole before they move a single fucking step.
My party keeps going into fights telegraphed multiple times as unwinnable and tpking, only ever considering retreat as an absolute last resort and merrily tell me they will not stop despite me pleading
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u/Win32error Jul 29 '24
Do you want your players to ask you to describe every object in a room and then ask to loot every single one of them, one by one? Because this is where it begins.