Do you want your players to ask you to describe every object in a room and then ask to loot every single one of them, one by one? Because this is where it begins.
A solid amount of annoying player habits are learned behavior from annoying DM habits.
"I have darkvision!" the player shouted because of that one time the DM narrated something happening that wouldn't have happened if the player's darkvision was accounted for.
Yeah, tbf as a rookie DM there is a LOT of little things like that you kind of have to think about and figure out how to deal with them. It's easy to get lost in minute details and technicalities.
If the group travels somewhere do I calculate how long it takes? Do I put in random encounters along the way? That's what it says in the book. Should I make them hunt? Buy supplies before leaving town? Do I make them take turns staying awake like I've seen in Critical Role?
I've never played before, how should I instinctively know what is fun and what isn't?
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u/Win32error Jul 29 '24
Do you want your players to ask you to describe every object in a room and then ask to loot every single one of them, one by one? Because this is where it begins.