I tell my players that investigation of a fallen enemy takes about 1-5 minutes so if you want to stand there and loot bodies and do nothing else for multiple turns, be my guest. Never has been a problem
"You're under arrest, nothing you say can or will be used in a court of law. You have no right to an attorney. If you have nothing valuable on your person, you better tell me now, while I am still contemplating whether or not to kill you. Do you understand?"
Damn, now I want to have a Waterdeep SWAT campaign.
The only problem I see with this is you'd need all the players to sign on for a lawful, tactically-minded campaign, amd there are (for obvious reasons) not a lot of points of overlap between the SWAT-type PCs and the investigative PCs... and now I have an idea for a linked SWAT-social/investigative campaign.
There's an old d20 system called spycraft 2.0 that is essentially a no magic CIA dnd.
I've run a one shot in it, and it's fun as hell. One day, I'm running a campaign in it when I can convince 4 people to play it. I've read probably hundreds of cheap spy thrillers. I'm uniquely prepared for this.
If I ever do full clandestine ops gaming I'll be using a rewrite of the Amber diceless RPG I've had in mind for years. So great for a game where you can be at cross-purposes with your teammates!
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u/thedoppio Jul 30 '24
I tell my players that investigation of a fallen enemy takes about 1-5 minutes so if you want to stand there and loot bodies and do nothing else for multiple turns, be my guest. Never has been a problem