In a home brew setting I’m currently brewing, young wyrmlings are born grey, and as they grow up and develop, their color changes based on what they treasure. For instance, those that treasure friendships and relationships may become silver dragons, those that treasure conquest become blue dragons, etc…. This is just an idea I had for it.
Edit: This blew up, I’m thinking of expanding this into a post to help me further develop the setting, cause all I have in my home brew setting is two named characters, who don’t even have names, four locations, and a system of the classification of magic items for the world.
One weird idea I actually had was that dragons who start shifting their morals retain their color; with something added.
Metallics who drift more towards Tiamat gradually get more worn as time goes on; e.g., silvers will tarnish, irons will rust, coppers will develop a patina, etc...
Meanwhile Chromatics who do the same towards Bahamut end up looking like they're made of anodized metal, which gradually looks more and more polished.
I had an ancient gold dragon disguise himself af a kobold shaman who preached the way of Bahamut. His folowers gained metallic subtones over generations.
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u/darkshadow543 Dec 19 '23 edited Dec 20 '23
In a home brew setting I’m currently brewing, young wyrmlings are born grey, and as they grow up and develop, their color changes based on what they treasure. For instance, those that treasure friendships and relationships may become silver dragons, those that treasure conquest become blue dragons, etc…. This is just an idea I had for it.
Edit: This blew up, I’m thinking of expanding this into a post to help me further develop the setting, cause all I have in my home brew setting is two named characters, who don’t even have names, four locations, and a system of the classification of magic items for the world.