In a home brew setting I’m currently brewing, young wyrmlings are born grey, and as they grow up and develop, their color changes based on what they treasure. For instance, those that treasure friendships and relationships may become silver dragons, those that treasure conquest become blue dragons, etc…. This is just an idea I had for it.
Edit: This blew up, I’m thinking of expanding this into a post to help me further develop the setting, cause all I have in my home brew setting is two named characters, who don’t even have names, four locations, and a system of the classification of magic items for the world.
How exactly would you do it “super evil”? Context is important. If you just mean “I’mma make all dragons evil regardless of hoard!” Then yeah, totally allowed. If you mean pass off the idea as totally your own original creation for your table, then kind of a jerk move but still allowed with the risk they find out. Pass it off as yours and try to resell it? Theeeere is where it gets murky.
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u/darkshadow543 Dec 19 '23 edited Dec 20 '23
In a home brew setting I’m currently brewing, young wyrmlings are born grey, and as they grow up and develop, their color changes based on what they treasure. For instance, those that treasure friendships and relationships may become silver dragons, those that treasure conquest become blue dragons, etc…. This is just an idea I had for it.
Edit: This blew up, I’m thinking of expanding this into a post to help me further develop the setting, cause all I have in my home brew setting is two named characters, who don’t even have names, four locations, and a system of the classification of magic items for the world.