Not really, strength is the better dump because if your not using a reach pole arm or great sword your better off have better int then str since failing int saves is much much worse then failing str
those barely exist. its just intellect devourers, mindflayers and the only PHB spell that targets Int is Feeblemind, which honestly doesn't hinder you much as say, a fighter or a barbarian.
Feeble mind also fucks you wisdom and charisma and you can’t role play your character.
Also str saves are usually just damage and maybe a minor effect not instant death like int saves are. Also you could pick up the athletics skill to cover almost all strength checks. Their both dump worthy stats do.
Not actually you take only 60 damage on average from a 200ft+ fall, if you have blade wars you can bring it down to 30 average, blade ward also halves damage from traps.
You can also use dex (acrobatics) to prevent yourself from getting shoved and you could also not be within 40ft of the ogre
Turn timers are big help, even though it felt extremely douchey to bring them in initially,
A lot of prompting when they have trouble coming to a descision, on top of making sure they aren't wasting time talking past each other/ in circles
Copious sidechannels to make sure that people are on a trajectory that they're cool with, and making sure that any friction either is strictly RP or is squashed early
Literally homebrewing every single monster because nothing can survive 8 people's worth of focus fire, and anything that can can probably 1 shot the PCs
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u/ValkarianHunter Jan 10 '23
I get the frustration but i really like rping everything but charisma