r/DestinyTheGame 7h ago

People always talk about loot, but what the hell am I gonna shoot with it? Discussion

A brig that just stands there? A spider tank? (That also just stands there) Yet ANOTHER reskinned servator, hive knight or fallen captain? The best, most power crept guns in existence won't make any boss in destiny more fun to fight the thousandth time around. Giant awesome bosses shouldn't ALL be locked behind raids. Sure, the BEST ones probably should but strikes and dungeons absolutely need something more interesting than reskinned versions of rank and file enemies as bosses. The conversation always seems to get stuck on loot but we need cooler stuff to shoot with said loot. And I'm pretty sure that can only be fixed with a D3.

Edit: a few of you start foaming at the mouth at the very mention of a D3. That was literally just minor speculation on my part at the very end of the post. Theorizing that may be the only way to incorporate new, radically different bosses. Don't get too laser focused on that part.

197 Upvotes

216

u/lK555l 7h ago

You telling me you don't like shooting hive knight #1353 that's just scaled up?

37

u/Pman1324 7h ago

Weve only killed 1353 Hive Knights?

22

u/lK555l 7h ago

Not just regular hive knights, I mean ones that have just been scaled up to be x2 the size and been labelled as a boss

14

u/Pman1324 6h ago

Yeah, only 1353?

32

u/Daralii 6h ago

1300 of them are Kelgorath.

3

u/Extreme_Document8888 4h ago

😂 ain't that the truth!

3

u/Terwin94 2 wolves inside 1h ago

That's just his designation, the one you killed just before him was #4269.

65

u/BAakhir 4h ago

This is a good point but harder to fix than you think.

It's a problem that has been being tackled since 2022.

Witch Queen introduced Hive Guardians enemies that dodge and have one shot capability.

Lightfall introduced tormentors, enemies specifically designed to counter guardians by constantly suppressing their abilities and forcing them out of cover with lunging attacks. They emphasize weapon based combat over ability combat. The better shot you are the quicker the Tormentor dies.

Final Shape introduced the Dread a fleet of new enemies that are all well designed and challenge the player in different and unique ways.

The problem isn't the enemy design, Contest of Elders proves this as it has a spider tank that can be a tough with its gatling gun backed up by constant waves of enemies.

The problem is that we've been playing the same strikes for years and know what to expect. Every encounter designed is solved because we are massively overpowered that the only way to kill us is through mechanics or overwhelming us.

5

u/Patient-Detective-43 4h ago

If they just make the spider tanks mobile I would call that a huge win. Brigs too.

16

u/BAakhir 4h ago

Seeing a spider tank move would be cool but I don't think theres any areas designed for that. They take up a lot of space and there wouldn't be much space for them to move. A better trade would be them first off armored shank drone to hunt you down behind cover.

Brigs are already high damage high defense enemies, allowing them to move more than they already do would be a little much. They have a Dodge that can be very annoying to the point where I stopped trying to use rockets against them

9

u/Dependent_Inside83 2h ago

I’m just imagining spider tanks climbing buildings like a halo scarab

1

u/JustASpaceDuck Commando Pro + Tac Knife 2h ago

Yeah, a mid-sized spider tank about the size of a heavy shank with some mobility would be a really neat addition.

1

u/BAakhir 2h ago

Thats a great idea, it reuses assets in a creative way that would provide a new new type and challenge

3

u/Brandonino 2h ago

The thing that makes me skeptical about any of this more constantly dynamic gameplay through enemies is that although there are more veteran player like you, op, and I that would enjoy this. There are similarly less coordinated players like a person a couple months back that I saw posting on here complaining that the tormentor at the beginning of the light fall campaign was and unfairly high skill check and was not fair/fun to the general player base.

That player legit named dropped that enemy and I had no clue which boss he was talking about until a comment clarified it. He had such a hard time that he committed it memory. Meanwhile players like us just steam rolled it and forgot about the fight like it was nothing.

It’s just such a fine line that they have to tread, I don’t envy them tbh.

2

u/BAakhir 1h ago

This is a very valid point. The best solution to this is better early games systems to help increase the players skill and knowledge before pitting them up against a Tormentor.

I think their current solution to this problem is community support. If you're stuck due to lack of skill you can ask for help from a stronger player. However this is a great solution as many stronger players aren't interested in teaching just doing it or "carrying".

This creates an unenjoyable loop of stronger players constantly feeling like they don't have help and are doing all the work while weaker players don't grow or learn

1

u/AdrunkGirlScout 1h ago

The best solution is to make the game even easier? So two years from now we get even MORE threads about how Jimmy won’t throw the orbs? Like…what

1

u/BAakhir 1h ago

No one said make the game easier, that's not the solution. The simplest solution is better onboarding, a running trend in D2 unfortunately. The game needs to onboard new and weaker players better to prepare them for mid and endgame better

•

u/AdrunkGirlScout 13m ago

to help increase the players skill and knowledge

That means make them easier. Your words bud. The onboarding is fine as it is, the only valid point anyone has is about story beats

2

u/JakeSteeleIII Just the tip 2h ago

Hey it’s mobile! It can totally spin in a circle.

3

u/Patient-Detective-43 1h ago

Spin is an extremely generous description; Implies speed.

1

u/JakeSteeleIII Just the tip 1h ago

It can waddle in a circle

3

u/Patient-Detective-43 1h ago

And now I'm going to call it a "waddle tank" forevermore. Thanks for that.

19

u/MinatoSensei4 4h ago

I wish they would make more unique bosses like Xol and Panoptes for strikes and other missions. I liked those bosses because they actually looked and felt like bosses, not just bigger versions of other enemies.

6

u/psycodull 2h ago

Im never going to forget walking up the stairs in the witch queen raid and seeing Rhulk for the first time

103

u/gjamesaustin 7h ago

At the end of the day we’re still shooting the same old oversized enemy units from 10 years ago

41

u/Zayl 7h ago

Everybody forgets about the dread.

53

u/gjamesaustin 7h ago

I really wish they were in more activities

I mean I say that but then it means I have to deal with those flying units lmao

22

u/Zayl 7h ago

Yeah it would be cool if they did a D1 style update with TFS where they start showing up on other planets once you defeat the witness.

They're in tomb of elders and onslaught salvation. But missing from patrol zones and strikes. D1 also has various versions of strikes with different enemies which kept things a bit more fresh I think.

Granted D2 has a lot more strikes especially with the BGs but still.

11

u/Daralii 6h ago

They're in tomb of elders and onslaught salvation. But missing from patrol zones and strikes. D1 also has various versions of strikes with different enemies which kept things a bit more fresh I think.

D2 had strike variations for a lot of them up until Shadowkeep. They got removed so that champions could be standardized.

14

u/Zayl 5h ago

I'd give up champions for that. I'm sick of Champions to be honest.

7

u/Djungleskog_Enhanced 4h ago

Champions were honestly one of the worst things they added, I love harder content but I really don't like being forced into weapons or builds I just don't enjoy playing because I have to deal with one enemy

It's a little less bad with prismatic and abilities being able to stun but they can still be pretty janky and void hunter doesn't have a lot of champion counters unless you use a suppression grenade (which I also hate using)

0

u/Daralii 1h ago

Gyrfalcon lets you deal with barriers at least, though I always feel like it take a couple seconds after leaving invis for the anti-champion effect to actually apply.

1

u/lustywoodelfmaid 2h ago

I made up a new system to replace Champions. Tell me what you think. (Some names and concepts are subject to change, this was written before TFS was announced.)

The idea of these enemies is to give increased challenge and not let Nightfalls become stale. These will be displayed in a modifier, selecting 3 out of 5 in every Nightfall, and can appear in any activity they may be helpful in spicing up because they aren't resctrictive of your weapons. The modifier is called 'Vanguard's Most Wanted'. The 5 enemy types are called: Vanquishers, Subjugators, Champions, Disruptors and Summoners.

-Vanquishers are extremely powerful enemy variants. The have very high health pools, extremely high damage, use all Light elements simultaneously and have a second phase (and maybe a third phase).

-Subjugators are suppressive enemies. When standing with a large radius near the Subjugator, players' abilities will begin losing cooldown and weapon reload speed will be reduced.

-Champions are powerful enemies who rally their troops. They give a buff to enemies in a wide radius around them. This buff increases the resilience, damage and movement speed of the enemies. The Champion can also place a banner/standard down which provides the same buff in a smaller radius to enemies around that. It usually places this when their AI tells them to quickly move to another location. Only one banner can exist at a time and have a 20 second duration with a 30 second cooldown once placed.

-Disruptors are immune enemies. To remove their immunities, you must deal enough damage to each of their critical points, which are displayed as red circles on different parts of their bodies. Disruptors are aggressive and usually try to stay close to players to fluster them. The red critical points will disappear once damaged enough and they will regenerate after the Disruptor has been vulnerable for 12 seconds.

-Summoners are strong enemies with three weaker Protectors. Summoners will periodically summon groups of the weakest enemies of the race to attack. Destroying the Protectors permanently makes the Summoner vulnerable. Until the Protectors are defeated, the Summoner is immune.

Some of these enemy types will, for now, be limited to certain enemy race subtypes.

Vanquishers: Heavy Shank (start as sniper variant, turn into machine gunners, then into exploders), Knight (start with either a sword or boomer cannon, switch to a splinter gun), Minotaur (start with a crit spot, then lose the crit spot, then become aggressive), Incendior (start with backpack, throw backpack and start using melee), Taken Captain (start normal, then grow in size which allows them to stomp)

Subjugators: Not limited

Champions: Not limited

Disruptors: Heavy Shank, Shrieker, Cyclops, Centurion, Taken Hydra

Summoners: Servitor (protected by Vandals, summoning Shanks) , Wizard (protected by Knights, summoning Thrall), Harpy (protected by Hobgoblins, summoning Goblins), Psion (protected by Phalanxes, summoning Legionaries, Taken Hobgoblin (protected by Taken Minotaurs, summoning Taken Thrall)

So what do you think?

3

u/eli_nelai 4h ago

>removed so that champions could be standardized

classic bungoe devs taking an axe to a feature cause they refuse to do their fucking jobs of being devs

3

u/engineeeeer7 5h ago

They were featured in every episode activity.

2

u/DepletedMitochondria 5h ago

I don't, Grims are the worst

1

u/dukenukem89 2h ago

I wish they weren't. They are great enemies but extremely annoying to fight against (all of them have some form of CC, are very mobile, and hit like a truck)

1

u/theoriginalrat 1h ago

Wish the flyers didn't have such strong tracking.

0

u/xenosilver 3h ago

They were just introduced. They’ll be added to more activities going forward. It’s not like they’re going to go back and place them in old content.

2

u/helloworld6247 2h ago

Remember when ppl said that about the Lucent?

0

u/xenosilver 2h ago

They’re in the seasonal activity….

0

u/lustywoodelfmaid 3h ago

Yeah but as a real question, why the fuck was the strike boss of Liminality a Tormentor and not a giant Grim?

Literally, the image that runs through my head is the Demon Prince boss from Dark Souls 3 in its second phase. It would be such a cool strike boss instead of normal-ass Tormentor #5094852. Strikes are massively problematic if they've got super boring bosses. Hypernet Current, as annoying as it can be at times, does have a very strong and unique boss encounter, health gates included. More of that please.

1

u/Trips-Over-Tail WAKES FROM HIS NAP 3h ago

Oversized Dread, let's goooooooo!

2

u/Joshy41233 1h ago

As much as I hate the Grim, I have to say a giant Grim sounds like a fun boss.

They could make it have crit spots on its wings, once you have destroyed them it stuns the boss (or makes it fall out of the sky for a minute)

•

u/Trips-Over-Tail WAKES FROM HIS NAP 40m ago

Or a giant Husk, and when you kill it a big worm comes out and nukes the area, wiping the team.

1

u/axalotsoflovel 1h ago

Well the subjugators are new but that's one enemy with 2 variants. There are 2 new flavours of psions I guess. Reskinned fallen captains. Grimm are really cool I'll say that much. But 2 new enemies doesn't really feel as much of a new faction as previously implied in the marketing. Dread aren't really capable of holding their own as a faction, as much as I wish they were

•

u/epikpepsi 18m ago

Because they're not that widespread. It's easy to forget them if you never see them.

1

u/helloworld6247 2h ago

So did Bungie.

3

u/Zayl 2h ago

How exactly? They've been in everything this year.

3

u/Nolan_DWB 2h ago

They’re in like every new activity lol

3

u/Joshy41233 1h ago

They have been in every activity this episode

-4

u/Definitelymostlikely 5h ago

I hated the dread so much.

They felt so random and tacked on(which turns out, they were)

Like the first time we're ever fighting a new enemy species(multiple ones at that) and all we get is "they must be races previously conquered by the witness"

AND THAT'S IT??? That's the intro for brand new enemies? Come on.

Not to mention a third of them are just psions with strand.

I guess they're cool to fight but lore/story wise they felt so out of place 

6

u/Patient-Detective-43 5h ago

"which turns out, they were"

I've always kinda felt like this but never confirmed. Can you link any sources? Or is that in reference to the throw away "previously conquered" line? It always bothered me how much we know about EVERY race but nobody cares about the origins of the races in the dredge.

7

u/Destinysweat264 5h ago

Don’t have the link but it was said months ago that the dread + verity on Salvations Edge and the Cayde reviving our ghost parts of final shape were made during the 6month delay

7

u/Djungleskog_Enhanced 4h ago

For me the biggest give away is that none of the units other than subjugators (which we already knew about) were ever referred to by name

3

u/Snowchain1 Drifter's Crew 3h ago

Not all of the Dread. Both Subjugators and the Grim were in the works before that. The Psions/Husks were made in the delay and you can tell that they are using previous units' pathing and rigs. They made them to fill up the role of medium and minor units to fill up the ranks to be a full enemy faction. The Subjugators, Grim, and Tormentors were always meant to fight along side the other enemy races which is why they might fell "tacked on" in the campaign. They were meant to fill more of an enhancement roll to other races rather than be a faction unto their own.

2

u/DarthDookieMan 3h ago

Nah, the Grim are included among the rest of the Dread units.

They did have some kind of a prototyped rig for a flying enemy since Shadowkeep that they kept stored in the works in case they needed it. The FInal Shape delay was that time where they were like "hell yeah, lets work on this properly now" but they were never meant for the initial release, just the Subjugators.

2

u/BNEWZON Drifter's Crew 2h ago

They’re still not a fleshed out faction anyways. Even with added units they still feel supplementary to other factions rather than one to themselves

1

u/Snowchain1 Drifter's Crew 1h ago

Yeah but they are very close. They mostly need like 1 more unique unit that acts as a medium to large mid ranger. That and they don't have any units that become champions so far. The Husks and this new unit would be the types that can be champions and mini-bosses. Maybe they will get one in the future when a new Darkness spec comes out.

1

u/boxlessthought Come join r/DestinyThePin 4h ago

seriously we should have has an episode dedicated to learning about them post witness, why are they still here, what do they want, their origins. that would have been so cool and could have been our path way into frontiers even!

1

u/Cluelesswolfkin 3h ago

Issue is they aren't in more activities. Because ya know you gotta pay for them lol

-1

u/JustASpaceDuck Commando Pro + Tac Knife 2h ago

The dread are only 3 units, though, and one of those are basically reskinned psions, and another is exclusively a boss or miniboss. They barely qualify as another faction.

2

u/Zayl 2h ago

Disagree. There's a ton of variety between them.

You've got grim, husk, tormentors, subjugators, omen/harbinger, weaver/attendant.

Six different enemy types each with multiple archetypes. They have more variety in the actual gameplay impact than any other faction really. I certainly wouldn't call those weaver fuckers reskinned scions.

17

u/basura1979 7h ago

<Old lady voice> it was good enough for us in diablo 2, it'll be good enough for you!

Seriously though, yeah it would be nice to see some more unique enemies. I like the dread (as a concept, hatw to fight them) but I wish they put that design work into special bosses and crap in more generalised areas. Dual weilding Randall with a rambo scream animation would be so rad

9

u/S-J-S The Glacier Grenade Shadebinder Guy 6h ago

Every new expansion since BL has introduced new enemies and significant variants of existing enemies. People particularly enjoyed Lucent Hive, Tormentors, and the Dread. 

You’re just going to have to be a bit more patient. This game has several issues right now, but I really don’t think this ranks up there with them.

18

u/TwevOWNED 7h ago

We need an evolution of enemies to be more like champions. Stuff like a Hive Knight covered in armored chitin where pieces can be shot off individually, but an Ignition or Shatter would completely remove. Or a Fallen Captain that deploys shield drones around the battlefield. You could just shoot the drones individually or spread Jolt and Unravel, which will take out the drones automatically as the captain keeps wasting time replacing them.

6

u/Patient-Detective-43 5h ago

Yes sir. The "banes" are a small step in this direction. Or a compromise where this approach is concerned.

1

u/psycodull 2h ago

They do have hive knights with destructible shields and the scorn chieftains deploy their totems and the dread also deploy turrets like warlocks do.

1

u/armarrash 1h ago

Halo had some enemies with destructible parts so I don't why tf Bungie has not done anything like that again(fallen walkers barely count, brigs definitely don't).

Edit: Actually there was that 1 boss from EoW(Argos?), we could break its side cannons IIRC.

-1

u/MrTheWaffleKing Consumer of Grenades 6h ago

They should make you the PVE lead designer. These roundabout mechanics that have simple answers are amazing- giving multiple answers to the same mechanic, and avoiding the "just bring the item on the artifact" lock-and-key BS we have with champions.

To me the best game design is something that incentivizes the dev's intended gameplay rather than telling you exactly what to do. Something I was thinking of yesterday was ROR2's character quests. There's a melee character with a charge up punch and a grapple but instead of boring quests like hit 1000 enemies with the punch ability... hit ONE punch ability while traveling at 300+m/s. What this does is incentivize mastery of your mobility with the grapple, while also being able to hit your punch at extreme speeds.

16

u/doobersthetitan 6h ago

We just got the dread?

-11

u/Patient-Detective-43 6h ago

That was a welcome change. But how many dread bosses are there? Tormentors? Those ARE fun but that's just one boss and two years later they're not really moving the needle anymore. Would have been a good start if they kept going with it.

9

u/The_Curve_Death 5h ago

The 2 kinds of subjugators too

-10

u/Patient-Detective-43 5h ago

True but those are rank and file enemies that are used as bosses in TFS. And they are a happy inclusion. I was gonna skip TFS until I learned about the dredge. But the "boss" experience is severely lacking. The game needs more encounters LIKE the ahamkara fight in the witch queen, although, preferably with a unique boss to fight. Doesn't even need to be from a faction. Give us a giant space plant with caustic bulbs you gotta shoot before you can hit it's big, little shop of horrors mouth. Something!

14

u/The_Curve_Death 5h ago

They are not rank and file enemies as that would mean they are redbars. They aren't. They are just like Tormentors: either simple yellow bars or ultras.

1

u/Patient-Detective-43 5h ago

When you've got a rocket sidearm with chill clip, EVERYTHING is rank and file. But I get it, Technicalities. You're not wrong.

2

u/The_Curve_Death 5h ago

Spittin facts over here

9

u/AnonymousFriend80 4h ago

Scorn introduced in Forsaken.

Champions introduced in Shadowkeep. I know they are still preexisting enemies, but they do require different tactics at different difficulties.

Brigs and the Vex chickens introduced in Beyond Light.

Lucent Hive introduced in Witch Queen.

Dread introduced this year in the Final Shape.

If you find these new enemies boring and easy, it time you step out of Patrol and do some GMs.

3

u/EKmars Omnivores Always Eat Well 3h ago edited 3h ago

Also we have banes now, and factions also get new enemy variants like Cabal with their shield crystals and scorn with stasis thuribles.

EDIT: Also how could I forget moths that the lucent hive get? As a hunter, they're veryone's favorite little buddies!

1

u/AnonymousFriend80 2h ago

I was going to mention the Shadow Legion, but did they get any new enemy types? Plus, they are needed from normal Cabal with the removal of the OP Drop Pod enemies.

Lucent Hive moths are probably the most dangerous part of that faction on difficulties higher than match made NFs. Sometimes moreso than the Lightblade boss himself.

2

u/EKmars Omnivores Always Eat Well 2h ago

Mostly just the shield crystal mechanic and strand shields I think for shadow legion.

As for the moths, I think it's just important to take them seriously and shoot them (which makes me sad). If you leave them around, they can be an issue, but if you pay attention it's fine. I find hive titan shield bounces and suppressor grenades way more deadly.

2

u/AnonymousFriend80 2h ago

Shooting would be much easier if they had decent aim assist.

2

u/No_Elevator_4300 7h ago

Eh d3 probably isn't the solution it'd have to go through years of reading content and reusing the basic factions before trying anything new

2

u/re-bobber 5h ago

You have some good points I totally agree with here.

My only real issue is D3. I just have a bad feeling it would just be a huge nostalgia trap, re-using even more assets and slowly giving us back all the loot we already have. Most players that have been around awhile have some pretty hefty "accounts" that have spent a lot of money, including me. I just don't want to start over I guess...

1

u/Patient-Detective-43 5h ago

Oh I'm not counting on a D3. I don't even know if I want one either (700 vault space is STILL insufficient). I just think it's the only realistic answer to my boss problem.

2

u/-TrevorStMcGoodbody 4h ago

You’re gonna shoot the same 1 wizard 2 knights 4 acolytes and 6 thrall that spawn out of that doorway, everytime.

And before you even do it, you’re gonna know that you’re gonna do it, and you probably have a solid vision of how you’ll do it, because you’ve done it before; then you’ll do it. And you’ll do it again the next time you run that content.

Repeat for 90% of the content in the game

2

u/Djungleskog_Enhanced 4h ago

THE PEOPLE YEARN FOR TORMENTORS

0

u/Patient-Detective-43 4h ago

I'll even settle for a Brig that can walk around the battlefield.

2

u/alemyrsdream 3h ago

Crucible exists.

2

u/JakeSteeleIII Just the tip 2h ago

The same enemies you were shooting 10 years ago when the franchise began…duh. Also in the same strikes and stuff.

2

u/theturban 1h ago

Ah a new day, a new pointless topic to complain about

4

u/Duke_of_the_URL 5h ago

We’ve gotten new enemies in every release except Shadowkeep

D2 Launch: Wretches, Marauders, Incendiors

Forsaken: All of the Scorn

Shadowfall: none

Beyond Light: Wyverns, Brigs

Witch Queen: 3x Hive Lightbearers

Lightfall: Tormentors

Final Shape: The rest of the Dread

All of which had to be programmed with new AIs, animations, etc etc.

Enemies we fought that don’t neatly fit into any of those specific enemy unit types? Theres 4, total. Xol, Riven, Oryx, and the Witness. Turns out they all can be neatly categorized too: Stage pieces.

Nezerac? Tormentor. Rhulk? Prototype Subjugator. Taniks? Still a shank. Might be an argument DSC that Atraks is different, but he’s a vandal to me.

You’re always going to be shooting the same enemies as long as you play the same IP. If you don’t want to shoot hive knights, don’t play a destiny game.

1

u/KaidanMagikarp 1h ago

Shadowkeep did add Champs aswell if u can count that

1

u/Patient-Detective-43 5h ago

Weird how the advice from this games most stalwart defenders is ALWAYS "don't play the game"

1

u/Duke_of_the_URL 5h ago

Because we still enjoy the game and are so, so tired of complaints that aren’t grounded in reality.

I want to come to this Reddit and see news about the game, new players seeking advice, new discoveries or strategy discussion. Instead it’s just bitching, bitching, and more bitching. A lot of it is justified (the bugs, the economy), but far too much of it boils down to people beating around the bush - they want a new game to play but don’t want to admit it.

4

u/SDG_Den 4h ago

you... do realize that if you chase anyone that has criticism away, the game you enjoy playing will die, right?

as much as it's frustrating to see people dislike parts of something you like, criticism is important and healthy for the game.

plus, most of the people giving that criticism are giving criticism *because* they want the game to be good. if they didn't give a fuck they'd just leave.

0

u/Patient-Detective-43 4h ago

Maybe don't engage with posts that don't fit your specific criteria? I don't like eggplant, so I don't eat the shit. I LIKE destiny so I like to discuss it with other people that like destiny. About the good, bad or, in this case fairly innocuous observations and brainstorming about the bosses.

6

u/MrTheWaffleKing Consumer of Grenades 6h ago

Bro tried to sneak D3 in at the very finish line lmao.

Not like they add a new enemy race every 3 years (2 seasons ago), or we see new unique bosses a ton like the splitting servitor that broke literally everything.

0

u/Patient-Detective-43 6h ago

Did you just refer to a pile of servators a "new unique" boss?

8

u/MrTheWaffleKing Consumer of Grenades 6h ago

Mechanically, absolutely 10000%. As far as I can tell there has never been multiple enemies rolling around sharing a healthpool, and there's a bunch of new strats for it. Most similar we've gotten is spider tanks with multiple hitboxes, but tether or wave frames don't crash the game with those.

This season we saw trickster and mechanist (?) return with completely new mechanics as well

If you're only caring about visual differences, then we get reskins all the time- this season also brought the red corrupted fallen

For brand new characters- visual and mechanically, we got tormentors in lightfall, and subjugators and the whole new race in TFS

1

u/cringemastermax 1h ago

FYI, the whole "servitor splitting apart into mini servitors" mechanic has been done before back in 2019 during the Solstice of Hero's quest "Spark".

https://youtu.be/5otwJd6n5Vs?t=420

1

u/MrTheWaffleKing Consumer of Grenades 1h ago

Correct, but that's just a summon upon death mechanic. The dungeon fight has them all share the same healthbar, as well as reforming

0

u/Patient-Detective-43 5h ago

You and i have dynamicly different viewpoints. You keep mentioning recycled bosses as though they're new? Suggested that I only want visual differences but "reskinned bosses" is my chief complaint. The dread didn't move the "boss" needle very much. Subjugators ARE cool but they're not used as bosses and if they were it's just more powered up rank and file enemies. A few "unique" bosses outside of raids would be welcomed by everyone.

6

u/MrTheWaffleKing Consumer of Grenades 5h ago

I don't care if I see Taniks again if he's got a new moveset. To me that's what makes a boss encounter unique.

I don't really care if a story mission that I run once has a repeat psion boss that I one tap with my super anyways. When was the most recent new strike? Not that strikes can have very deep mechanics, but there are some very unique bosses (ahem a lot are vaulted like Xol or Nokris or the cyclops on the rail around the boss room)

4

u/AsLambertThe3rd 7h ago edited 7h ago

It would be nice if maybe there was some aggressive fauna like a giant alien bird or cat or something. We've got Cabal Warhounds, why not have more beasts too? We are Slayer Barons now, we should find some monsters to slay that aren't just other sentient races. The lorebook from this episode made it sound like Riis had some pretty cool monsters. It made me realize all we ever fight are other people. Give me some beasts.

Edited a word.

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u/Patient-Detective-43 7h ago

I never thought of just "alien beasts" either. Good call.... Wait😶 you said "breasts" at the end🤣

1

u/AsLambertThe3rd 7h ago

Thanks you! Autocorrect and I, we never quite see eye to eye.

2

u/DasWandbild 5h ago

That’s because its eyes are up here.

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u/Patient-Detective-43 5h ago

You're probably onto something. It's working great for The First Descendant.

1

u/psycodull 2h ago

Lowkey what i was hoping season of the hunt would be

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u/autopatch 4h ago

I’m so fascinated about this obsession with “D3.”

If they thought of a good idea about making Bosses “more interesting” to put into a hypothetical “D3”, don’t you think they’d be doing it already to the bosses we have now?

I think the bosses are fine, honestly. Using the mirror to stun him in the boss room is an interesting mechanic.

5

u/sacky-hack The orange ones taste the best! 5h ago

This might be the stupidest post I’ve seen in this sub for a while, and that’s saying something…

5

u/SharkCrenshaw 7h ago

You should play something else.

1

u/Teoson 6h ago

Yes keep saying that to everyone and watch this game die instead of being mature enough to accept criticism of something you enjoy. Such an immature mindset..

-6

u/Patient-Detective-43 7h ago

I am. So is nearly everyone else, except for about 13,000 people and that number keeps getting smaller despite a rocket sidearm with chill clip... Or a rocket launcher with double quickdraw.

-1

u/SharkCrenshaw 7h ago

You’re like a guy that ended a bad relationship but can’t stop talking about it.

1

u/Habay12 7h ago

And you’re the person still in an abusive relationship saying “it’s because they love me”

3

u/BankLikeFrankWt 5h ago

Except, I don’t get abused. I have fun by never making it a grind, playing when I feel like it, and not doing it if I don’t. The people crying because they “had to do” blah blah blah, you guys are the ones getting that ass whooped daily.

1

u/SharkCrenshaw 7h ago

And you’re clearly the nosey neighbor

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u/Habay12 6h ago

Funny that you wouldn’t want help. You must just love abuse.

Hence still playing this game.

Seek therapy.

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u/SharkCrenshaw 6h ago

Stop making your sad assumptions. I just saw a sad person and offered a suggestion. Remember your roll - you’re the nosey neighbor. Next step: mind your own business.

-1

u/Habay12 5h ago

So don’t do what you’re doing? How do you know they’re sad?

Hypocrite much?

Also it’s role. Not roll.

1

u/SharkCrenshaw 5h ago

Roll - a movement in which someone, that would be you, turns or is turned over on itself.

1

u/Habay12 5h ago

Cool, you looked up a definition.

That is not how you used the word. Keep digging.

→ More replies

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u/Patient-Detective-43 7h ago

Oh wow dude. I get it. You're a sycophant. Any criticism of your favorite game is precieved as a personal attack against YOU. It's a bit sad, a bit pathetic but many people NEED to attach their identity to something because their personalities suck. I can see how an exchange of ideas and dialogue about your favorite thing on earth can feel intimidating for someone delusional enough to think we're talking about YOU. But we're not. we're just bouncing around ideas about a game some of us used to enjoy and some of us defend like jackass's.

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u/SharkCrenshaw 6h ago

You are definitely bouncing around something. But I don’t see any ideas here. Just a sad person starting a pity party while complaining about things he can’t personally do anything about. Also, not looking for you to transfer your anger and sadness onto me. Just offering an outlet for your misplaced emotions. Move on both physically and mentally. AKA let it go babe.

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u/Patient-Detective-43 6h ago

Oh wow. You're really good at this. I admit complete defeat. I'll delete my post immediately. Thank God for you and Destiny.

-3

u/SharkCrenshaw 6h ago

Light seen. So happy for you.

no affiliation with Bungie or Destiny.

2

u/BankLikeFrankWt 5h ago

No, they had a point. You are what you were called out for being. You and Destiny broke up (supposedly). The best revenge is living well, not bitching about your ex because she still runs your life.

And you trying to claim that person attaches THEIR identity to Destiny? You don’t see the irony in your classic projection?

1

u/Patient-Detective-43 5h ago

Any criticism whatsoever with you people...

"I think this part of the game could be better"

"Stop playing if you hate the game so much!" Then it's a constant feed of "I know you are but what am I?" Because you guys are super clever.

4

u/BankLikeFrankWt 5h ago

Moving the goal posts. You remind me of certain politicians.

3

u/hapless_dm 7h ago

I mean, and I don't intend this as an offense or personal attack to OP... it is a looter game, shooter in this case.

Destiny and Bungo have a truckload of faults behind them for soo many reasons is almost laughable to make a list of, but that is always the end of these games: killing the same stuff over and over and over and over again while dropping new/different stuff.

Diablo, Borderlands, PoE, if it is a looter-something, at some point you will kill the same enemies for a better perk, a new steel rod or whatever silly small new thing.

If anyone expects something different from a 10-years-old game that can barely stand nowadays, you should definitely quit the game for good and never return, as many are doing.

7

u/Patient-Detective-43 7h ago

I don't expect it from D2. That's why I said it was a D3 problem. And all of your examples, diablo, poe, and even borderlands have a LOT more enemy variants than destiny, it's not even close... Ok maybe not borderlands but definitely the other two.

1

u/hapless_dm 6h ago edited 6h ago

Meh, they may change in shape sometimes, but mechanically are always the same.

Well, to be fair maybe PoE has a bit more variety, but that game is cared on a scale that is not comparable with others... the first at least, can't speak for second.

But as for a D3, I highly doubt we will ever see that. Frontiers will probably be just a slighty tuning to create some activities that can be done over and over in a more fun way and then D2 will probably be on sustaining mode. Bungo is already on new projects.

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u/Patient-Detective-43 6h ago

I don't think we'll see a D3 either if I'm being depressingly honest. But I also don't think Bungie is working on different projectS, plural. I imagine everything but marathon is on hold until Sony decides what to do with the IP and how best to use Bungie.

3

u/hapless_dm 6h ago

I think they might have something as a backup backup plan to Marathon too, if someone in there is still partially smart; Sony might stop the extraction development and turn it into a classic single FPS+multi mode, which would also be nice for my own tastes tbh.

It pains me to see Destiny in this state, since it is still my comfort game (I can't count how many times I went doing strikes with some good music in the background, chilling while steamrolling enemies); but the laidback maintenance is basically coming at this point.

1

u/Sigman_S 6h ago

Listen. Just accept D3 is never ever happening.

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u/Patient-Detective-43 6h ago

Oh yeah. I don't think it's happening either but what the hell else is Sony gonna do with Bungie? Pretty sure marathon is gonna tank. They'll wanna recoup their costs somehow and Bungie was way too expensive not to use their only real IP. I don't know if that means D3 or what.

0

u/iluvfupaburgers 6h ago

Honestly, what do you think would change from D2 to D3? Because I don't really think much would change other than resetting or loot and activities, the game would have to start from zero. But engine, mechanics, visuals will most likely stay the same, because Bungie has been updating all that in D2 to keep it modern. So all we will really be getting is paying again to start from scratch on a more bare bones game with not much activities than from now.

And besides how do we know D3 wouldn't be full of bugs too? They don't have aQA team right now

1

u/Patient-Detective-43 6h ago

I can't imagine that Bungie would STILL use their tiger engine for a D3 Post 2025. And I'm pretty that's the reason they can't add anything really new, or at least not very much new and original content, the engine is just too old. A D3 would most likely use unreal or a different engine and that could radically change what they are able to add to the game.

0

u/iluvfupaburgers 6h ago

Of course they would, why would they pay rights to use a third party engine when they have their own. I believe the more limiting factor here is that the game is aFPS first and this limits a lot that can be done by us, the character. As mentioned, the tiger engine had been updated, we are not using the same tiger engine from the beginning of D2. Switching to unreal engine would bring many other issues, gameplay wise, how the shooting feels is thanks to the tiger engine, switching to unreal would definitely change that feel. Which is a staple for Bungie. Gunplay has always been a strong point for Bungie and have been able to make the best feeling FPS and it's because of the engine

And let's not forget another limiting factor is that they still support old consoles

2

u/destinytooboon 4h ago

I'm so tired of d3 talks. It's not going to happen and even if it did the game would take another 5 years to have nearly as much content. Learn how to raid - there is a whole other side of this game out there that's available right now.

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u/Patient-Detective-43 3h ago

Raids you say?! Raids!? This is the first time I'm hearing of these. Where can one discover this whole other side of the game that I was completely ignorant to before now. Oh what amazing sites to behold that I've definitely never seen before. Oh The travelers blessings upon you, Prometheus of the light who has reignited the fires of my passion for destiny 2. D2 forever! I know earlier I was screaming about how much the world needs a D3 but now I'm changed, burning all my D3 t-shirts and disbanding the D3 pre-release fan club that I am president and soul member of. Raids... What an eye opener.

4

u/EKmars Omnivores Always Eat Well 3h ago

A lot of people have gone over all of the extra enemy types and variants we've gotten ech expansion (scorn, dread, tormentors, hive nights, moths). It's kind of nuts that this has any upvotes because it is based on just being factually wrong.

2

u/Patient-Detective-43 3h ago

Especially if you choose to ignore two or three sentences in the post.

-1

u/EKmars Omnivores Always Eat Well 2h ago

Yeah I chose to ignore the complaints about giant bosses not being present outside of raids (We have the Witness, Savathun, Alak-hul who was a boss before being an an add, etc) and also the call for D3 because they were below worth mentioning.

0

u/Patient-Detective-43 2h ago

I chose to ignore everything that you said after "yeah", see how that works? I'll save you some time, I'm going to choose to ignore everything you say beyond this too.

2

u/ImpressiveTip4756 6h ago

Giant awesome bosses shouldn't ALL be locked behind raids

Mfer are you joking. Each raid has one if not two unique bosses at max lmfao. What do you mean "ALL" raid bosses?? VoW has rhulk and caretaker(which is a stretch because he's a really simple boss with couple of moves at most). GoS has no unique boss. DSC has Atrax and Taniks(Taniks is a true original boss made specifically for DSC). RoN has nessy. Most raids have 4 to 5 encounters out of which 2 to 3 are bosses. Out of which 1 or 2 are unique bosses. The remaining are just reskinned, enlarged versions of the same enemy.

Besides we literally got subjugators and dread. What more do you want??

0

u/Patient-Detective-43 6h ago

... You read that wrong. Try again.

1

u/Jack_intheboxx 4h ago

Is time for a PvE event that comes around like Iron banner, with cosmetic and stuff like the factions.

Turn these soulless hollow destinations into a huge scale invasion for a 6 to 12 fireteam, escalation protocol, vex invasion like bit but even bigger.

Could use some ex artifact mods to spice things up,

PvP, forget arena maps, use the Destination as a map, Battle Royale style.

Space battles PvE and PvP

1

u/Patient-Detective-43 4h ago

I've often said that the new end game grind should be something like permanently unlocking previous seasonal artifact mods. Not sure how feasible that is or even if it would work at all but, it's an idea I've had.it would need to be mad difficult with low rng but that would definitely get players to come back. Not sure if it would draw new ones. Probably not. Crazy idea anyways.

1

u/PlayBey0nd87 4h ago

I’m surprised Bungie didn’t lean in with a shadow Guardians as an enemy. Just black’em out, tie to the Witness, & it’ll be like a PvP standoff where they have random stasis/strand abilities etc.

That would offset the Light-bearers from the Hive. On a less daydreamy note - How many years did it take to get the Dread? I think the Shadow Legion was underwhelming tbh.

As far as loot goes, they’ve introduced some good changes imo Glaives, Rocket Sidearms, area denial is a thing, the exotic auto that shoots like a truck, wave frames etc.

I would say I hope they limit use of the same model and slapping different skin on it, but I don’t know what would be a solution. Maybe unlock weapon skins now ? shrugs bring back attachments for different feelings? More enhanced options on the table since crafting is being pulled back?

1

u/Scozach Colonel's Keeper 3h ago

Wait, you don’t want to kill Taniks for a 50th time?

1

u/jusmar 3h ago

I've been saying this for months. It kinda dawned on me that content evolution is stale in destiny and it's severely cramping how creative they can be with abilities and loot rewards.

Adding new content that demands players use new mechanics/weapons/builds of it's era is a method of forcing progression and hedging against power creep. We see it a bit with banes and in Liminality but for every 1 "hardest battleground ever" we have 800 pieces of recycled seasonal content polluting the playlist.

1

u/Patient-Detective-43 3h ago

I do think that banes are a step in the right direction and I'm looking forward to how they evolve from here.

1

u/Menirz Ares 1 Project 2h ago

Bring back Swoltheon Bungo! How could you revamp the inverted spire without him?

1

u/cruppatroopa 2h ago

My biggest problem with the game. You chase new weapons to use in nothing-burger content. I'm not grinding difficult endgame activities for upgrade materials. There's no incentive for game mastery, just another 6 guns with swapped around perk pools.

I really want to know who on the team felt that an ad clear slug shotgun was the exotic item to chase. The only thing exotic about the mission is that it's technically new content and the only thing new about the gun is that it's the only exotic void shotgun. But match game doesn't exist anymore, so that means virtually nothing.

2

u/Patient-Detective-43 2h ago

I have very mixed feelings about match game. I remember hating it but I also used a lot more of the arsenal in My vault when it was around but, that's mostly on me.

1

u/cruppatroopa 1h ago

Not saying Match Game was perfect or even really good, but it at least made sense in the design space. At least then, when a void shotgun comes out, there's a specific case where that might come in handy (void burn + shotgun surge/artifact)

1

u/yeets516 1h ago

yes we always do need more enemy types

1

u/Karglenoofus 1h ago

Yup. Without more dynamic mechanics it's always ever gonna be about pure damage numbers.

1

u/Zero_Emerald Heavy as Death 1h ago

I feel like The Organist could have been a more interesting enemy, given that all the other enemies in the mission are the Barons, but it's just Big Dude #1934.

1

u/FederalAgentGlowie 1h ago edited 1h ago

IMO, the biggest issue with Destiny is that most of the enemies were designed to fight Destiny 1 guardians with GREEN gear and the power creep has reduced almost everything to meaningless fodder. 

I remember the Destiny 1 alpha and beta. Fighting that spider tank in The Devils’ Lair felt like a siege. You’d push forward to do some damage, a wave of adds would push you back. The tank would pick someone off with its cannon. It was awesome. 

Recently I was playing The Devils’ Lair and the tank was gone in 5 seconds. It was incredibly depressing. 

•

u/OtherBassist 27m ago

A guardian

•

u/Slugdge Ding 20m ago

Gimme something like the living dungeons in Elden Ring. Make a monstrosity that actually feels threatening.

•

u/Kurokishi_Maikeru 3m ago

I'm mean, the point of the Crucible was it was the place to use your newly acquired loot.

0

u/D-Ursuul 6h ago

That's...the game

If you got all the loot and don't want anymore then you've "completed" the game

5

u/Patient-Detective-43 6h ago

JUST the loot? That's the WHOLE game? Acquiring loot? Not USING the loot? Not shooting enemies with the loot? Only obtaining the loot, not using it? That's just a "looter" you're ignoring the "shooter" part and I feel like pvp players would strongly disagree. And I still want loot. Who suggested I didn't want loot? Just want cooler stuff to shoot at.

-1

u/D-Ursuul 6h ago

Not USING the loot? Not shooting enemies with the loot?

Yeah, you use the loot when getting more. When you have all of it, you've won.

That's just a "looter" you're ignoring the "shooter" part

How are you getting the loot without shooting things?

and I feel like pvp players would strongly disagree.

Right but for them getting kills and wins is the game

And I still want loot. Who suggested I didn't want loot

If you've got nothing to work towards then surely you have the loot?

1

u/Patient-Detective-43 6h ago

This has been just riveting. I shall take your seeds of wisdom and grow with them.

1

u/Beatthepussyred 7h ago

Ppl in pvp

1

u/Patient-Detective-43 7h ago

I'd like to believe that they're pretty cool but that's not exactly what I meant.

1

u/blue_13 Big dummy stupid head 3h ago

I've been saying it for 10 damn years.

1

u/theoriginalrat 2h ago

Funny how over a decade later the fallen Walkers still don't walk, they just rotate in place. Kind of emblematic of so many of the promises of the game in general.

-2

u/sicknick08 7h ago

I been saying this alot lately but the best thing I ever did was stop playing destiny. I actually have FUN in games I play now. Destiny over time now feels like the most expensive mobile game ever made.

0

u/MoJaalMo 4h ago

I don't regret my time with Destiny 2, for me it was always fun, even at low points. But now, that I don't psych myself to play it anymore, I can see all the cracks all too well.

-1

u/sicknick08 4h ago

I have been playing since day1 d1, I remember getting excited on Tuesdays looking up reset to see what's active for the current week, getting my weekly rewards, doing the raids omg the raids were fun then. It's just not the same anymore. I dont like the battle pass, i dislike seasons, i dislike vaukting content i paid for, I don't like the addition of red boarder craftables, I liked playing and playing until I got my perfect gun, xur coming use to be exciting, pvp was so fun, missions like zero hour or the first spindle mission were peak, and as you said there's just isn't anything to WANT to use what you in anymore.

Edit - all my opinion btw

-3

u/[deleted] 7h ago

[deleted]

2

u/high-im-slam 7h ago

Same boat but I’m just shooting Monte Carlo for the extra ability spam.

0

u/eli_nelai 4h ago

Dread are fucking cool, hands down the most fun enemies to fight. Too bad devs forgot to use them, and when they do - it's shit like Husk "horde" from Onslaught Salvation

0

u/FDR-Enjoyer 3h ago

This is what I’m saying. We need Phogoth, truly the pinnacle of unique Destiny enemy design.

0

u/UberDueler10 3h ago edited 2h ago

I want D3 at this point. Not today, but half a decade from now. And I want one of the big story beats for it to be for us to go to Torobatl to battle Xivu Arath

In terms of D2, Bungie needs to create another Pantheon, that should be a yearly event.

0

u/dajinn 2h ago

"Destiny has the best gun play" died with subclasses 3.0

1

u/Patient-Detective-43 2h ago

It's still pretty good if you ask me. Or at least, it's so familiar that nothing else feels as good.

0

u/WaltMadeMeDoIt 2h ago

"giant awesome bosses shouldn't all be locked behind raids"- I agree 100%. It's not the mechanics that make raids/strikes/dungeons/lost sectors fun. I think that's been over-emphasized. For me it's the frenetic pace, gun and ability play, and cool graphics. I don't need puzzles. The Menagerie had obvious objectives and was challenging. More advanced content doesn't need to be math and riddles. Raids should be easier with more people because of the number of enemies, not the number of dumb ass plates to step on. As someone who plays solo a lot, I don't understand why so much content is locked behind pointless puzzles that require multiple people acting like robots.