Aside from alleys, it's probably because you can remove parking by adding a wider sidewalk, grass, or trees. Including parking on all default roads provides more versatility without making 10 varieties of the same road, like what happened in CS1.
Its sad we don't get options on the left in the blue-pop-up, like "Sidewalk Yes/No", if Yes, it adds "Left Yes/No, Right Yes/No" what If i wanted sidewalk only on one side? Its often like that in Canada, we don't need both way sidewalk in most places
Its like that too but these streets do feel HUGE to me, i've lived in only one street with such wide lanes
an average street is 34 feet width, the small 2 lane with parking in CS is 52 feet width, ( 10 meters vs 16 meters ), meaning the Alley is truly more like a real street than the normal one
Then, if you look at the damn sidewalk, they are HUGE and you can make them even bigger to remove parking, what a space saver!
A REAL Sidewalk is 1.25m (then there's small one being 0.75m, and larger one going a lot bigger), if you measure with the in-game cells ( 8m per cell ), a sidewalk is like 3 meters in CS2, and you can make them to like 6-8 meters.
If we had realistic looking sidewalk with normal sized street, it would look a bit more like the Alley but with sidewalk
Yeah this is my main gripe with the default roads, they are just HUGE and feel like such a waste of space. I want the small footpath, small grass verge, on-road parking that shares half a lane with traffic roads that are frequent in my country. You do have to drive around parked cars but the streets actually feel normal.
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u/MrPrevedmedved Jul 28 '24
Finally, now I can create narrow 2 lane road with sidewalks, but without on street parking. Why every default road has on street parking?