It is 1:1 in term of measurement. 1mm in 3d modelling = 1mm in game.
This is simply case of someone in the dev office got drunk/high/having a bad day and flipping table. Or maybe it just a placeholder object.
I really dont like to use the word 'scaling' because there is no scaling even in CSL1. It just an issue with the asset creator dont want to, or cannot care about proper measurement of object for whatever reason (including grid limitation issue especially in CSL1). Calling it 'scaling' issue is missing the mark. Just call it 'bad asset'..... because this is a case by case issue, not "global" issue.
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u/anonymerpeter Sep 11 '23
I really don't understand, why they don't go with a 1:1. Like it's virtual, you can scale everything else however you like ...