r/CitiesSkylines Jun 13 '23

CS2 will not have bicycles at launch News

CO has confirmed on twitter that CS2 will not have bicycles at launch.

Personally this is a huge dissapointment as bicycles have become such a core feature of CS1 especially after the recent updates that made more roads with bike lanes available in the game.

https://twitter.com/ColossalOrder/status/1668601581363757057?t=HQPDO98XmQa78g7G7kD77A&s=19

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u/[deleted] Jun 13 '23

For me I just want pedestrians to NOT walk out into traffic and for cars to wait for pedestrians. I wonder if there will be collisions and traffic accidents that would require more use of police and the fire department. Could add in tow trucks too as a DLC.

75

u/viniciustk Othercakes Jun 13 '23

my main concern with CS1 is that it's too easy to make a utopia, where everyone has high education and live in fancy level 5 apartments lol. I want the need to plan how i should solve the problems in my city, deal with run-down neighborhoods, crime, poverty, homeless etc, and see how i could improve my city and make it more prosperous with actual challenge built into this process.

16

u/jimmy_three_shoes Jun 13 '23

Yeah, I think Industry 4.0 really makes the game too easy. Needing to maintain a balance of high-income and low-income Cims to make a functional city where all job levels are balanced seems like it'd be a decent challenge, even though it goes against our instincts to make things nice for everyone.

6

u/Tree0wl Jun 13 '23

That cheeseburger will be $34.99 please!

2

u/jimmy_three_shoes Jun 13 '23

I'm really hoping that importing commercial goods via the harbor or trains takes into account your commercial levels. If everything is level 4/5 it should be pretty expensive to import stuff, so having general industry, (or however CS2 handles it) to provide those good should be beneficial, rather than just being a necessary evil to supplement jobs for lower-educated Cims.