r/CitiesSkylines Apr 04 '23

No multiplayer in Cities Skylines 2 Discussion

So Colossal Order have answered a few question which were submitted for month of March. The most intresting one was this one when asked if there will be mutiplayer in CS2? And the reply indicates for now there seem to be no multiplayer option as it would take too much time and resources.

https://preview.redd.it/0crbe54wnvra1.jpg?width=1920&format=pjpg&auto=webp&s=0ba17c882b76c0faf0327bd2c3285d3bfc80f9df

1.9k Upvotes

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671

u/kjmci Apr 04 '23

Good, imo.

67

u/bullo152 Apr 04 '23 edited Apr 04 '23

Having a multiplayer environment requires an ongoing investment of compute resources and operations to keep them up and running a.k.a operational expense, which doesn't seems to be their business model and can drive them to bankruptcy if they do not handle it properly. If it's just singleplayer, this is completely off their minds they only need to ensure it runs on your computer.

Maybe if they invest in subscriptions like seasonal pass and that kind of products, they may consider starting a product that could be MP, but so far cities skylines 2 and life by you won't be multiplayer

65

u/YourNightmar31 Apr 04 '23

P2P multiplayer doesn't have this problem at all.

-17

u/[deleted] Apr 04 '23

[deleted]

21

u/Somepotato Apr 04 '23

Lmao, not at all a problem if A. You join only games from people you trust and B if Paradox implements steam networking, it can use Valves relay servers.

2

u/Mason11987 Apr 05 '23

This is so hilariously wrong.

-39

u/NeurofiedYamato Apr 04 '23

You would need monthly subscription which adds up over the years.

29

u/xpkg Apr 04 '23

To explain the confusion: dude probably thinks P2P means pay-to-play rather than peer-to-peer 😂

11

u/YourNightmar31 Apr 04 '23

Why would you need that? That makes no sense.

17

u/potatoeshungry Apr 04 '23

What? There is a multiplayer mod for cs1 already and it works just fine

1

u/YourNightmar31 Apr 04 '23

What?? There is?

6

u/potatoeshungry Apr 04 '23

Yeah its pretty lit. I make cities with my homies all the time. Trying to combine different style, collaborating on building a utopia before it all goes to shit and we laugh our asses off is the best fun ive had in a while.

Check it out. Need to do some router bs tho. Was really hoping for multiplayer

6

u/275MPHFordGT40 Apr 04 '23

GTA Online?

-3

u/Lee_Doff Apr 04 '23

gross

6

u/275MPHFordGT40 Apr 04 '23

Well yeah but it immediately invalidates his point

1

u/nolifer247365 Apr 04 '23

GTA Online's major issue is that it's public servers. Who cares if the other people cheat in stuff or grab your ip if it's an invite only server?

6

u/Mr_Pavonia Apr 04 '23

Why would that be the case?

7

u/Nickjet45 Apr 04 '23

Yeah, the monthly subscription called your internet bill.

Peer to peer multiplayer, is server independent.

3

u/AnotherScoutTrooper Apr 05 '23

They don’t have to run servers for something like that, as others have mentioned P2P is a viable option for games like this where latency isn’t a big killer. A great example is another Paradox game, Stellaris, which has its own niche multiplayer that doesn’t cost them much to maintain. I have no idea how people play a full scale 4X game with each other, barring all of them taking the day off work, but I’m glad it’s there.

I’m not arguing for multiplayer at launch, CO is only 35 people after all, but I’m just saying it won’t kill the studio outright.