r/unrealengine • u/wingsneon • 12h ago
Question on Multiplayer Framework with "Ignore Component When Moving" - not replicating to client! Question
Hello folks, I started a project for a bomberman-like game, and I decided to implement multiplayer. I've been studying the Multiplayer Framework for a couple days, and now I decided to try implementing.
The first problem that I'm not managing to solve is that bomberman feature where the player place de bomb right beneath his feet > the collision with the bomb is disabled until the player moves away from it.
I'm using "Ignore Component When Moving" that's being executed through server authority, it makes the player ignore the spawned bomb's collisor. It works fine in the listen server, but in the client side it shows the player as if it was teleporting around the bomb, avoiding to be inside of it - probably because the ignore collisor isn't being replicated. I don't know how to proceed, I tried ticking all the collisors as "replicate", tried running both in server and remote, but nothing seems to work
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u/Scavinat0r 9h ago
Make a reliable MultiCast and change the "Ignore Component When Moving" on all clients, needs to be called from the Server.
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u/wingsneon 6h ago
Didn't worked, I'm starting to wonder if the problem is related to this particular node
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