r/leveldesign • u/Consistent_Foot_578 • 3d ago
Game Design PRÉ ALFA TESTE 1 - PANTANO THE SINTONIA CHRONICLES
youtu.ber/leveldesign • u/Consistent_Foot_578 • 4d ago
Game Design substituição dos placeholders por assets definitivos
galleryr/leveldesign • u/Consistent_Foot_578 • 15d ago
Game Design Finalizando as mecânicas, testando toda a estrutura da fase para dar os retoques finais e substituir os assets placeholder pelos assets definitivos.
galleryr/leveldesign • u/England4life • Nov 13 '24
Game Design Level design form
This is a form a level i am making as part of a game concept i made for a collage project.
Could you please take a few minutes to answer the questions please. https://forms.office.com/e/j1MYZjcXqB
r/leveldesign • u/stylistsin • Feb 19 '24
Game Design Not sure if this the right sub for this, but I spent over 200 hours designing a level in the Farcry Editor, and here are some pictures of it :) I'm aspiring to do this as a career, and really wanna pursue it further than just an editor. If anyone has any tips pls let me know!
galleryr/leveldesign • u/Meo9lives • Jan 03 '24
Game Design This game is crafted by transforming phone elements into tangible, living entities that players must navigate through.
youtu.ber/leveldesign • u/KingBlingRules • Nov 28 '23
Game Design Made the cute watermelon game 🍉 what do you think about the design?
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r/leveldesign • u/kuzan7 • Dec 30 '23
Game Design Let's confuse the player.
As level designers, how do we guide players in an environment that's designed to confuse them?
Inspired by puzzling levels like Elden Ring's Leyndell Catacombs, I challenged myself over the course of four weeks to create a mind bending experience using the Portal 2 Editor.
Here are the design considerations that kick started this project:
- How can I create the illusion of a looping environment within the editor's technical limitations?
- How can I imprint a pattern in the mind of the player to use it as a puzzle element?
- Why would I want to confuse the player, and how will this fit with the narrative and the flow of the level?
- And last but not least, how to manage the player's cognitive load while having both a confusing environment and puzzle solving?
The result:
"Pattern": a linear experience that challenges the player's spacial awareness with a looping environment and an incremental puzzle progression.
Wanna play?
Here's the Steam Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3116463402
Or you'd rather watch?
Here's a recorded 10 minutes playthrough with the narrative voice-over (yep, you guessed it. It's GlaDOS):
https://youtu.be/ICBzR75djT4
Thank you for reading, playing or watching!
So what's your favorite mind bending level in a video game, and what makes it so memorable?
r/leveldesign • u/1GameQuestionMan • Oct 23 '21
Game Design Teaching control wihtout showing them.
Hello everyone ! I'm inexperienced in Level design and I just started playing Mario Maker 2, just for the fun of it !
My girlfriend doesn't know how to play Mario. She just know how to walk and jump, not run. I'm actually trying to teach her but without telling her what button to press because I want to see if it's possible to teach new controls in a game without telling the new player directly. After all, there was no indication of what to do in the original Mario on NES. The player had to guess and learn throught the level design !
I already tried a few times, unsuccessfully. In the last level I made, I put an insurmountable wall to cross without running and jumping, but she insists on always jumping without running. She never looks at her controller or wonders what she is doing wrong, although I assure her the level is doable!
So, I want to ask you, the amateurs and professionals : is it possible to do it ? And if yes, how ?
P.S : she have fun while playing it and we laught a lot ! Everything is going well between us while I make her do levels impossible to do without running ! :-)
(Sorry for my english, I had to use google translate ! :-P)