That's fine too as long as you clear it with the other players first. A player who values the experience of the other players and of the DM (i.e. not a narcissist) will understand that certain character behaviors have the potential to disrupt group play but some groups might like intra-party conflict. Some groups might like looking over their shoulder and having a potential wildcard nutjob in the mix.
The key, as always, is communication and coordination with other players rather than labeling certain alignments or personality traits as unplayable. CE characters are challenging to run in a party sure, but not impossible and potentially incredibly fun - especially if you are open to having an arc that modifies your alignment down the road. The party paladin setting a CE assassin rogue on a redemption arc can be incredibly satisfying for both players.
I agree to some extent. It is certainly a session zero (or pre-session 1) conversation to have with the players, but it really is on the players to follow-through with this. As a frequent DM, I don't see it as part of my job to referee players. Characters, yes. Players, no.
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u/retroman1987 Mar 25 '21 edited Mar 25 '21
That's fine too as long as you clear it with the other players first. A player who values the experience of the other players and of the DM (i.e. not a narcissist) will understand that certain character behaviors have the potential to disrupt group play but some groups might like intra-party conflict. Some groups might like looking over their shoulder and having a potential wildcard nutjob in the mix.
The key, as always, is communication and coordination with other players rather than labeling certain alignments or personality traits as unplayable. CE characters are challenging to run in a party sure, but not impossible and potentially incredibly fun - especially if you are open to having an arc that modifies your alignment down the road. The party paladin setting a CE assassin rogue on a redemption arc can be incredibly satisfying for both players.