r/dndmemes 3d ago

It's like a first break up Chaotic Gay

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1.1k Upvotes

26

u/ZionRedddit DM (Dungeon Memelord) 2d ago

I couldnt even do that, my character got downed on an ambush and then the dm just made sure to 3 tap me with eldritch blasts before i even had a turn to make death saving throws, no one had time to heal me, i didnt lasted too long on that campaign, there were lots of disagreements

19

u/K3LVIN8R 2d ago

That just sounds like a shitty dm. If one of my players is low, I’ll have the enemy they’re fighting “forget about them” unless they’re ya know. Still hitting the enemy.

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u/Lumis_umbra Necromancer 2d ago

That just sounds like a different kind of game, and one with other issues. Besides that- your idea of shitty is not everyone else's. Some of us find DM's who baby us as Players and pull punches to be shitty. Quit it with the elitism.

12

u/K3LVIN8R 2d ago

I get your point, but tripling in on a downed character is something else. What I meant is that if one of my players where to disengage and break off to heal or recuperate, I’m not going to chase them. But if they keep trying to fight I’m gonna attack them. Didn’t mean to sound elitist, just poor wording on my part.

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u/NeatoCogito 1d ago

Don't worry, you didn't sound elitist. You just sounded like a good DM.

-8

u/Lumis_umbra Necromancer 1d ago

Calling someone shitty and decrying their way of doing things as bad, while holding your way up as a good example, heavily implying that their way as "wrong" and that yours is "right" doesn't just sound elitist- it is elitist. It's the classic "My way is right, and your way is wrong- because I say so." superiority garbage.

How and why you don't see that, is very deeply concerning.

0

u/Lumis_umbra Necromancer 1d ago

I see. But the main issue is that the Player in question either did not ask, or was not told, what kind of game was being run. They went in expecting something akin to "plot armor superheroes", and got "Play smart, or die".

Insisting that someone else who plays differently than you is wrong for doing so is the elitist bit. But i get your point now that you've clarified. Have a good one, anon.

7

u/ZionRedddit DM (Dungeon Memelord) 1d ago

My man it was session 2, it was my first campaign, would you make sure to instakill the character of the first time player without any chance for resurrection on the second session?

-3

u/Lumis_umbra Necromancer 1d ago

And? The only reason that it being your first campaign even matters is because it is memorable. The issue is that you went into a game expecting one thing, and got another. You were not informed on how that game usually ran. Whether that is due to their lack of telling or your lack of asking, I do not know. But I also only have your side of this story. All I can tell for sure is that your character died, you're still upset over it, and there were issues between you and the group. But if I had to hazard a guess, you weren't informed on how that group's game was usually played, and you went in expecting plot armor when that game just doesn't play that way. It's unfortunate, but it happens. Miscommunication is a thing, and so is disappointment. Learn from it, instead of acting like killing characters is the mark of satan or something.

As for whether or not I would kill off a new player's character? That highly depends on what the situation was which led to that point, how Mature they are a person, how their life is currently going, and infinite other variables. Thus, I can not give a single answer in good conscience. It depends entirely on the situation, both in game and in real life. While I prefer to give one freebie, I am also not above characters dying as consequences to their own actions. Someone who decides to charge headlong into a Goblin cave, screaming a war cry, is probably not going to last long. Someone who decides to go in with a plan and a group has a good chance.

2

u/sparkle3364 Druid 14h ago

Still, would it not make more sense to go after the characters who were still up? The unconscious character isn’t a threat to the attackers, the ones who are up are threats.

1

u/Lumis_umbra Necromancer 8h ago

Honestly, that really is a great question. And I can totally see why you might think that. But you would probably be really surprised at how often people will get back up when you think that they're unconscious, or even dead- especially in the absolute chaos that is a fight between groups. There's a damn good reason why when military trainees are taught movement drills such as clearing an area after the fight dies down, they are trained to kick weapons away from supposed corpses who are armed, and kick their feet while watching them for a reaction with a rifle trained on them. Reaching in to check for signs of life gets people killed. Until you are sure that they are dead, they are a still a threat.

Adrenaline is one Hell of a drug, and people very often miss things in chaotic scenarios. In combat, you make sure whether or not the enemy is dead. You do not ever just assume that your enemy is dead. People like to pretend to be dead, and people can do insane things in their last moments. Assuming gets you and/or your buddies killed. But what they do in order to make sure is up to the individual's training, and their morals. Historically speaking- a lot of real and supposed corpses got stabbed or shot. Today, you're supposed to report it if you find an injured enemy, take them prisoner, and give them medical care. Some people just shoot them. It's actually a war crime- if it actually gets reported.

So in a medieval world with medieval morals, with the addition of magic and items that can ensure that you don't die on the first hit? It would be all the more important to make sure. It's the work of a moment, so why wouldn't you eliminate that risk if it only takes a split second?

Also- a character, Player or Non-Player, who is enraged specifically at one target may not stop attacking after they go down. Adrenaline and combat provides that kind of mindless focus. Plenty of confirmed real life reports exist of people and animals that have just kept on attacking after their target went down. So there's that angle, too.

0

u/ho-ho-joe 1d ago

ok

-1

u/Lumis_umbra Necromancer 1d ago

Excuse me for answering in more than short blurbs. They asked a question, and I gave them a complete answer. Not everything can be said in two letters. FO

7

u/GUM-GUM-NUKE Senball 2d ago

Out of the six characters I have played three of them have died, one of them died three times,

3

u/Daleisme1 1d ago

My first character death was in AD&D. My Fighter had 1 Hp, enough said. A Goblin casually swatted him aside. 😂

2

u/Appropriate-Gold-344 1d ago

I'm a DM and my partner plays in the game. Her character died trying to save the group. It broke MY heart seeing her get upset and teary-eyed.

They become real in our heads when we play as them for so long.

2

u/GlaiveGary Paladin 19h ago

Yup... Roleplaying my character dying of old age, at the end of a 6 year long campaign, was even more emotional than i thought it would be

-31

u/[deleted] 2d ago

[deleted]

20

u/Krugnar223 Cleric 2d ago edited 2d ago

I'm not normally one do this but I got to say dude wtf most tables i know would have gave u a boot or atleast a talking too after that stunt

6

u/LightninJohn 2d ago

Seems they just took his ally’s rapier not actually raped them. Still joke in poor taste, though

3

u/doupIls Goblin Deez Nuts 2d ago

That's what I'm hoping for as well. Like they meant to say the rapiered them, even though it's not a real word. Similar how kids sometimes call rappers rapers...

2

u/runtle 2d ago

I now wonder what the deleted comment was.

5

u/Krugnar223 Cleric 2d ago

It was either a really bad mistype or it was some thing ud expect to see in a game of lethal (pretty sure that's the really fucked up d&d)

5

u/Taco821 Wizard 2d ago

Think you're thinking of F.A.T.A.L.

2

u/Krugnar223 Cleric 1d ago

That's the one