So RAW for AOO is leaving your reach. It doesn't say the reach of any of your wielded weapons. That says to me if you're wielding a whip, your reach is 10 feet, period, and you only get an AOO if an enemy leaves THAT range
This is correct, in my option and by sage advice, I think. It's when a creature leaves a threatened area, so having reach means you don't get AoO when they move 5ft away from right next to you and are still within 10ft. There's nothing that says you get to pick which range you want to threaten at a given moment. Your max reach would determine that.
To me it is. RAW says you get an AOO when an enemy leaves your reach. If you have a whip, they are still in your reach until they leave 10 ft. And let's be clear here, the only reason someone would want to do this isn't for an enemy they're engaged with, it's so they have a larger zone to attack other enemies attempting to maneuver. If you want to do that, fine, then main hand the whip and use it as your primary weapon.
The reason the whip has less damage is because of its range. You are expected to trade damage for range when choosing it as your weapon. This is attempting to double dip, and primarily get the greater damage of the sword, while still having the range of the whip accessible.
Is it game breaking? No, not at all. Is it a big deal? Nope. Would I allow it at my table? Maybe. Is it an exploit? I say yes.
4
u/clutzyninja Mar 17 '23
So RAW for AOO is leaving your reach. It doesn't say the reach of any of your wielded weapons. That says to me if you're wielding a whip, your reach is 10 feet, period, and you only get an AOO if an enemy leaves THAT range