Sentinel, get whip proficiency from a race, hands have rapier and whip. Rapier almost all the time, but when someone tries to move out of that whip range, even with a disengage, SLAP
So, odd question that I never caught the answer to, and it applies to monsters more than PCs, but it fits this question. If a creature (PC or monster) has multiple attack forms which have different levels of reach, when do other creatures provoke attacks through movement? Is it when they leave any reach, or is it when they leave the largest reach?
And to expand on this, any attack they have in their statblock that has the reach for the triggered provoke can be used. So a creature with an adjacent attack, a 10ft reach and a 15ft reach could use all 3 against someone running from adjacent, but could only use the 15ft one when something moves from 15ft away from them.
Thats sad. Thanks for letting me know, this is the last weekend of my 3.5 campaign and next session we start my first game of 5E. I hope cleric/barbarians are as good in 5e as they were in 3.5
I have played 5e to a point of being tired if it's restrictivness, so I kind of think most of it sucks at this point from a character build perspective, but clerics are probably among the most powerful classes, and minus the obvious counters, barbs are pretty powerful as well.
Probably important to point out that they have the option to use any one of their three attacks, since a creature only gets one reaction, but otherwise correct
So RAW for AOO is leaving your reach. It doesn't say the reach of any of your wielded weapons. That says to me if you're wielding a whip, your reach is 10 feet, period, and you only get an AOO if an enemy leaves THAT range
This is correct, in my option and by sage advice, I think. It's when a creature leaves a threatened area, so having reach means you don't get AoO when they move 5ft away from right next to you and are still within 10ft. There's nothing that says you get to pick which range you want to threaten at a given moment. Your max reach would determine that.
To me it is. RAW says you get an AOO when an enemy leaves your reach. If you have a whip, they are still in your reach until they leave 10 ft. And let's be clear here, the only reason someone would want to do this isn't for an enemy they're engaged with, it's so they have a larger zone to attack other enemies attempting to maneuver. If you want to do that, fine, then main hand the whip and use it as your primary weapon.
It's when you leave melee range. If you leave one option's range but are still in range of another? You haven't left melee range, in my interpretation.
My call is when you are leaving the range that the monster can melee attack you at all
Generally i would base this threat on their main weapon. Like a dragon might have reach on it's tail swipe attack, but I'd give them the aoo on their claws.
This general. If the dragon deliberately closes to the 10ft for it's tail than I'd say that is where it's focus is.
With players I'm not lenient. Sure you can AOO with your whip, but with my monsters i like to telegraph these things.
No you don't. You can attack with either weapon for the opportunity attack, just not both. He's saying you'd only use the whip once in a while for the purpose of getting targets at reach.
But pole arm master also gives a bonus action attack, which for the whip rapier combo to have you’ll need the dual Wielder feat. Bonus to ac helps make up for it though.
Honest question for ya; Are your saying that it's possible to use my reaction to swap the whip and rapier in my hands and then make an opportunity attack? Or am I dropping the rapier to then put the whip in my dominate hand and make an attack? Either way seems like you're taking a free action and then attacking on someone else's turn to make this work
You can use an opportunity attack to attack with any weapon you're holding. It doesn't have to be the one you used with the attack action on your turn. The "off hand" description only applies to the bonus action attack made if using Two-Weapon Fighting.
And your DM would let you get away with that? Lucky you. I know mine would rule that if you're using the off hand weapon you follow those rules because your attacking with your off hand
By the rules, you can hold any two weapons in two hands
Two weapon fighting is a rule that allows someone wielding two light weapons to attack as a bonus action, without their modifier bonus, if they attack with their action.
The dual wielder feat simply allows one of those two weapons to be not light, as long as it doesn't hand the two handed property.
By the base rules, a person could hold a whip in one hand, and a rapier in the other. When they take the attack action, if both are light (whips are not, usually I believe) they can make an attack with their offhand, and doing less damage. This has nothing to do with which hand is wielding which weapon.
If someone leaves your swords range, you can use your reaction to make an opportunity attack against them with the sword. If they leave the range of the whip, and you haven't used your reaction already, you could use your reaction then to make an opportunity attack, still including mod, because you only do less damage when using the bonus action attack granted by the Two Weapon Fighting rules.
If your DM does this differently, I reccomend letting him know the proper ruling, as dominant/offhand is an active decision, and not a preset. Obviously do it nicely, and if y'all still decide to run it that way it's fine. But it's always good to have a learning moment.
You still don't. There are zero rules that say you can't hold a weapon in each hand. The OP didn't say anything about trying to attack as a bonus action with the whip. If he were, then yes they would need the DW Feat. They are just saying that they have a whip on one hand and a rapier in the other so they will make their normal attack with the rapier. The whip would be used to attack targets leaving the ten ft range.
I know RAW doesn't have rules for off hand combat, so this doesn't really matter to your argument, but it definitely feels like RAI would treat all off hand attacks with disadvantage as though you were dual wielding normally. Functionally this build is dual wielding, and then just only partial attacking to avoid penalties with the off hand attack.
Switching dominant hand weapons would fall under the draw while moving rules easily enough, I could even see some tables allowing it as a free action, but if not, you then have to manage what weapon is in your dominant hand to have the option. The dual wielder feat functionally takes on the role of learning to use your off hand to attack. This all plays of RAI and mechanical feel though.
RAW the only penalty to offhand attacks (called two weapon fighting in 5e) is not getting to add your attack bonus to the damage. Where are you getting that there aren't rules for offhand attacks? It's written right in the PHB.
You're just holding a whip while doing your normal rogue stuff with the rapier, waiting for the opportunity attack to go off on the whip's range for huge sneak attack damage.
nope, 5e doesn't distinguish between main hand and off hand, two-weapon fighting only comes into play if you want to use your bonus action to make an attack, and you have no other means of doing so.
The point of PAM is to hit when they enter your reach, though. It is much easier to proc for bonus sneak attacks (in the world where this was allowed).
That's assuming their DM allows you to switch weapons for free. Which, is that's why you're doing it, to exploit range for attacks if opportunity? Nope
Edit: disregard, I missed we were talking about keeping the whip in an off hand. Though I feel like raw there is you ONLY get an opportunity attack if an enemy leaves your 10 foot range, since that is now your reach
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u/chain_letter Mar 17 '23
Sentinel, get whip proficiency from a race, hands have rapier and whip. Rapier almost all the time, but when someone tries to move out of that whip range, even with a disengage, SLAP