r/armoredcore Sep 04 '23

I refuse to learn Meme

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6.5k Upvotes

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248

u/hitkill95 Sep 04 '23

but they do, they have insane en output. aorta lets me basically ignore energy load requirements on my medium-light build

57

u/Regis-Rex Sep 04 '23

Ah I meant capacity And 4340 isn't even the highest en output with 4400 not being the highest capacity either. A good mix of both with pk weight but the negatives are far higher So the top coral generator only accels at post recovery en supply but it's supply recovery (time taken before empty en gauge recovers) is rubbish, 312? The highest is 833 They're really badly tuned

140

u/silamon2 Sep 04 '23

The point is you can fly forever with them.

Normally your energy recharges very slowly in the air, with the coral generators they go to 3/4 immediately. If you pair it with a weapon that gives you a firing stance you can stay in the air indefinitely.

47

u/MattmanDX Sep 04 '23

Yeah they're amazing on a 4-legged hovering sniper build. Just float forever

46

u/MKULTRATV Sep 04 '23

You don't even need the tetrapods. In many fights, the "flappy bird" movement you get when floating with normal lets is actually better for passively dodging missiles without needing quick boost. And with the Aorta's ~80% energy recovery, you'll always have enough to never lose height.

8

u/kwijibokwijibo Sep 05 '23

Flappy bird movement perfectly describes it

3

u/[deleted] Sep 04 '23

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3

u/MKULTRATV Sep 04 '23

And with the Aorta's ~80% energy recovery

That's what I was saying

11

u/[deleted] Sep 04 '23

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-1

u/TenshouYoku Sep 05 '23

"Instantly" and "A few seconds later" are mutually exclusive things

2

u/WhiterunWarriorPrjct Sep 05 '23

Not necessarily. In this context it makes sense. There could be a recharge from 0-100 after delay, but in this case it jumps to 80% after that delay.

-1

u/TenshouYoku Sep 05 '23

The word you should be using is "(almost) completely/fully" instead of "instantly"

13

u/TheZephyrim Sep 04 '23

You can also assault boost basically forever with them too if you use the right booster and core. You’ll start falling and recharge to full before you hit the ground or at basically the same time.

Combine it with a reverse joint and some lightweight parts and suddenly you’re just fast AF

8

u/NathanIsYappin Chief Master Sgt. of the Ayre Force Sep 05 '23

Hell yeah, the Infinite Overboost builds live!

2

u/Nocture_now Sep 05 '23

RIDER KICK is what I shout everytime.

4

u/Rafahil Sep 05 '23

Or you can use any other generator and just use the kick spam to stay in the air indefinitely lol.

1

u/Puzzleheaded_Wolf30 Sep 05 '23

You can already do that with most generators by just kick spamming, although I guess this keeps your dps up.

7

u/DerpAtOffice Sep 05 '23

Kick leaves you open for 2 seconds every single time. You drain your energy you free fall you gain enough speed to avoid most attacks naturally and your energy is back to almost full again.

-3

u/239990 Sep 04 '23

I'm pretty sure there are other generators that can do the same, but weight more

25

u/chimericWilder Sep 04 '23

It's possible to stay semi-permanently in the air with the Gridwalker booster, a Dafeng or Arquebus generator, and leaving a huge chunk of your EN load unused. Normally, you generate a small amount of EN while in the air (if you havnt spent any energy recently), a fraction of what you generate on the ground. If you optimize your 'En Supply Efficiency' stat, you can increase how much energy you generate while in the air, and with Gridwalker and enough Supply Efficiency, you spend less energy to preserve your aerial momentum than you can generate.

However, that is a lot of work and opportunity cost that you aren't using for other things. Coral generators makes it trivial, and are relatively easy on the weight stat too. Just one problem: using a coral generator gives you a huge exploitable vulnerability in the downtime window.

5

u/Konvexen Sep 04 '23

The hover tank & the coral generator is just 100% flying already because of how slow the hover tank falls when you're moving.

2

u/chimericWilder Sep 05 '23

Aye. It's an obvious combo. However, it also makes you very horizontally slow.

If your only goal is to never touch the ground - say, to bully Carla's roomba or zimmerman spammers in pvp - then the hover tank is the clear choice. But if you want a little more versatility and speed, gridwalker and big supply efficiency can do that too.

3

u/oasinocean Sep 04 '23

In the air after a full generator discharge they come back up to 100% before you can hit the ground. Makes for trivial assault boost traversal.

1

u/Boring-Pea-4676 Sep 05 '23

I mean my normal gen lets me fly forever just in shorter bursts

1

u/brunotickflores Sep 05 '23

Yeah, missions like Ocean Crossing and The Swinburne one became Ace Combat with that generator!

1

u/[deleted] Sep 05 '23

I mean they're really not badly tuned at all, they have absolutely amazing supply allowing you to dodge many, many times before needing to Regen, assault boost for a long time, and all that for near instant Regen after you completely drain your EN.

Quite frankly I'd rather have these than to deal with a 2k supply with 900 Regen and .9 Regen time and have borderline no ability to go vertical and close to no AB time.

1

u/Rafahil Sep 05 '23

There is a non coral generator that has more capacity than any other. That generator is also the best generator to use for pretty much any build.

1

u/SunshotDestiny Sep 05 '23

But the point of insane output is insane Regen, hence the bonus for having more capacity than load. Kinda the same for weight and mobility giving you some "refund" if the ratio is right.

Some of the core's efficiency ratings seem to reduce the delay, but not to the point I feel it makes it worth packing into a mech outside of treads.