Ah I meant capacity
And 4340 isn't even the highest en output with 4400 not being the highest capacity either. A good mix of both with pk weight but the negatives are far higher
So the top coral generator only accels at post recovery en supply but it's supply recovery (time taken before empty en gauge recovers) is rubbish, 312? The highest is 833
They're really badly tuned
Normally your energy recharges very slowly in the air, with the coral generators they go to 3/4 immediately. If you pair it with a weapon that gives you a firing stance you can stay in the air indefinitely.
You don't even need the tetrapods. In many fights, the "flappy bird" movement you get when floating with normal lets is actually better for passively dodging missiles without needing quick boost. And with the Aorta's ~80% energy recovery, you'll always have enough to never lose height.
You can also assault boost basically forever with them too if you use the right booster and core. You’ll start falling and recharge to full before you hit the ground or at basically the same time.
Combine it with a reverse joint and some lightweight parts and suddenly you’re just fast AF
Kick leaves you open for 2 seconds every single time. You drain your energy you free fall you gain enough speed to avoid most attacks naturally and your energy is back to almost full again.
It's possible to stay semi-permanently in the air with the Gridwalker booster, a Dafeng or Arquebus generator, and leaving a huge chunk of your EN load unused. Normally, you generate a small amount of EN while in the air (if you havnt spent any energy recently), a fraction of what you generate on the ground. If you optimize your 'En Supply Efficiency' stat, you can increase how much energy you generate while in the air, and with Gridwalker and enough Supply Efficiency, you spend less energy to preserve your aerial momentum than you can generate.
However, that is a lot of work and opportunity cost that you aren't using for other things. Coral generators makes it trivial, and are relatively easy on the weight stat too. Just one problem: using a coral generator gives you a huge exploitable vulnerability in the downtime window.
Aye. It's an obvious combo. However, it also makes you very horizontally slow.
If your only goal is to never touch the ground - say, to bully Carla's roomba or zimmerman spammers in pvp - then the hover tank is the clear choice. But if you want a little more versatility and speed, gridwalker and big supply efficiency can do that too.
I mean they're really not badly tuned at all, they have absolutely amazing supply allowing you to dodge many, many times before needing to Regen, assault boost for a long time, and all that for near instant Regen after you completely drain your EN.
Quite frankly I'd rather have these than to deal with a 2k supply with 900 Regen and .9 Regen time and have borderline no ability to go vertical and close to no AB time.
But the point of insane output is insane Regen, hence the bonus for having more capacity than load. Kinda the same for weight and mobility giving you some "refund" if the ratio is right.
Some of the core's efficiency ratings seem to reduce the delay, but not to the point I feel it makes it worth packing into a mech outside of treads.
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u/hitkill95 Sep 04 '23
but they do, they have insane en output. aorta lets me basically ignore energy load requirements on my medium-light build