📚 Patch Day 101
Everyone receives the new patch.
Because new features and code changes are introduced into the base game, mod creators may have to implement their own code in a new or different way.
Many mod creators have been given early access and have been able to work on their mods ahead of time, but these might not update immediately.
Please be patient. Everyone, even Cities: Skylines mod creators, has a personal life and might not be able to update a game mod immediately at launch. Do not bug creators to update their mod.
If you want to play the Vanilla game while you wait for mods to be patched, but don't want to unsubscribe from your Workshop items, you can temporarily add
--noWorkshop
to the game's Steam launch options to disable all mods and custom assets.However, keep in mind that some save files will not load if some critical mods and assets aren't enabled, in this case you will need to wait.
🚫 In-game warnings about compatibility
The November free update introduced a pop-up and an icon to the in-game content manager stating whether or not a mod was made for the current version of the game.
The icon is advisory in nature, it just means that the mod you're using has been packaged up using the previous version of the game.
Because the game can't do automated testing against mods with unknowable code it just looks and compares version numbers and adds the icon just in case.
Many mods are known to work with the update, even though the icon may show it was made for a previous version.
You should follow the recommendations of the comaptibility reporting feature in Skyve as every recommendation in there has been validated by a real person undertaking proper testing.
📦 Back up your cities
Prior to the free update going live, make a back-up of your most recent save file by copying it to your desktop. Once your required mods have been patched, copy this file back to the previous folder and you should be able to safely load it. Save file locations are listed below:
- Windows:
%LOCALAPPDATA%Colossal OrderCities_SkylinesSaves
- Mac:
/Users/[username]/Library/Application Support/Colossal Order/Cities_Skylines/Saves
- Linux:
$XDG_DATA_HOME/Colossal Order/Cities_Skylines/Saves
- Windows:
If you have already tried to load into your game, immediately create a manual save file (from the escape menu in-game), this may stop it from being overwritten by autosave which can potentially lock any bad effects into your save file.
⛲ Will this be as bad as previous updates?
Much of the pain from the Plazas & Promenades free update launch was due to a number of popular mod maintainers retiring, which meant that their mods were not updated ahead of the release.
Nearly all of these popular mods have been replaced by new or alternative versions which are maintained by active members of the modding community.
These modders have been given early access to the update to bring their mods up to date with the new code. This means that nearly all of the most popular mods have updates ready to be released once the free patch goes live.
However, to benefit from this, you need to ensure that your modlist is up to date and you are using the versions of mods which are maintained by active members of the modding community. Use the compatibility reporting feature of Skyve to make sure that you are running an up-to-date mod list.
The vast majority of players who updated their mod list after Plazas & Promenades had no issues when the November and December free updates were released and will have no issues following the release of this update.
🚧 Dealing with broken mods
If you use a mod that you know to be broken, UNSUBSCRIBE FROM IT.
If you use two mods that are similar, or different versions of the same mod, PICK ONE, TYPICALLY THE MOST RECENTLY UPDATED ONE. Check the description of the mod on the Steam Workshop for information about compatibility.
Disabling mods in Content Manager is not same as unsubscribing from them. Disabled mods can still run code, and if they're incompatible with other mods, old, or broken, they can still cause issues. Always unsubscribe from mods instead of simply disabling them.