r/CitiesSkylines • u/AutoModerator • Oct 31 '24
Announcement Important Update Regarding Traffic Mod | Potential Security Issue: Details and what you should do
paradoxinteractive.comr/CitiesSkylines • u/AutoModerator • Apr 18 '24
Announcement FAQ - "The Way Forward" - Beach Properties Refund, Future DLC and Console Timing Updates
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Sep 16 '24
Announcement Cities: Skylines II DLC roadmap updates: Creator Packs to Q4 2024, Bridges and Ports to Q2 2025
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • May 23 '24
Announcement Cities: Skylines II | Upcoming Patch & Content: Economy Rework, Patches, and Player Feedback
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Oct 16 '23
Announcement Cities: Skylines II: News about Modding Support and Performance FAQ
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Nov 25 '24
Announcement General Cities: Skylines II Updates: UK Region Pack today, Patch tomorrow, Urban Promenades & Modern Architecture Creator Packs on-track for Q4
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Nov 26 '24
Announcement Modern Architecture and Urban Promenades CCPs for Cities: Skylines II: Releasing 2 December 2024
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Mar 18 '24
Announcement Modding Patch & Beach Properties Asset Pack: Releasing 25/03/2024
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Nov 01 '24
Announcement Security Issue with Traffic and PDX Mods - Friday 1 November Update
paradoxinteractive.comr/CitiesSkylines • u/AutoModerator • Jun 20 '24
Announcement Economy 2.0 Patch will launch at 10:00 CEST on Monday 24/06/2024
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Jun 18 '24
Announcement How to prepare your cities for Economy 2.0: Save game checklist
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Nov 04 '24
Announcement Security Issue with Traffic and PDX Mods - Monday 4 November Update
forum.paradoxplaza.comr/CitiesSkylines • u/AutoModerator • Nov 07 '24
Announcement Security Issue with Traffic and PDX Mods - Final Update and Summary
paradoxinteractive.comr/CitiesSkylines • u/AutoModerator • Nov 29 '23
Announcement ⚠️ Changes to our rules regarding unofficial modding
🥱 tl;dr
- We are relaxing our rules that prohibit links to unofficial modding platforms
- Links to Thunderstore.io, NexusMods, and GitHub will receive an AutoModerator disclaimer warning users of the risks related to unofficial modding
- Sites known to be engaging in actively deceitful behaviour (e.g. domain camping, stealing content) will continue to be automatically deleted by AutoModerator
- This arrangement is intended to be temporary until Paradox Mods formally launches and will be reviewed once more is known about the official platform
That's the gist. Much more detail is provided below for those who would like it.
❓ Why does the rule exist anyway?
Reddit is given an extremely high, preferential ranking in Google search results, which means threads from this subreddit are served to people of all technical abilities.
As part of the planning for this rule change, we surveyed a wide selection of the existing Cities: Skylines modding and creator community. More than any other piece of feedback, the obligation for the community's leaders to seek to protect end-user safety was the strongest sentiment.
It is on this basis that we have historically restricted linking to "official" platforms, because this delivers the smallest possible risk-profile for all users (not just those who are technically savvy enough to personally evaluate the legitimacy of mods on third-party services).
Given there are already at least three separate websites engaging in actively deceitful behaviour (e.g. using trademarked names for their domain, or re-uploading content without the original author's permission) when it comes to modding Cities: Skylines II, we feel this obligation even more strongly.
All modding attracts risk, but taking a stance to minimise that risk does not completely prohibit people from discussing other, "unofficial", methods of modding - we have just asked that the conversation doesn't take place on this particular slice of the internet.
🏗️ Situation Regarding Unofficial Modding
There is currently no specific timeline regarding "official" modding support for Cities: Skylines II. By "official" modding support, we mean mods created using the systems and methods made available by the developers, with the intent being that those mods are published on Paradox Mods.
In the CO Word of the Week #5 (published 27/11/2023), the Colossal Order CEO stated that "the Editor will be released early next year, so until then don’t let that stop you, just be aware that you may need to rework some things later on."
In light of this update, and given the proliferation of several modding communities despite these delays, we have made the decision to align with the approach taken by the Cities: Skylines Modding network. We will therefore permit linking to a select number of the more trustworthy modding sites on a temporary basis until Paradox Mods formally launches.
Other sites known to be operating deceitfully (e.g. via the unauthorised use of trademarks in domain names), known to host malware, or which have a history of uploading content without the authors' permission will remain filtered by AutoModerator rules.
Permitted Sites
Until the launch of Paradox Mods, we will permit links to the following sources:
- Thunderstore.io
- Nexus Mods
- Public GitHub Repositories
- Direct uploads to the Cities: Skylines Modding Discord server
Prohibited sites
Any form of mod distribution (e.g. self- or cloud-hosted solutions) or "workshop mirror" style websites for mod distribution other than those listed above is prohibited.
Any modding sites known to be engaging in actively deceitful behaviour (e.g. using trademarked names for their domain, or re-uploading content without the original author's permission) will be automatically filtered by our AutoModerator rules.
Although all modding is done at a user's own risk, we strongly feel that we have an obligation to protect end-user safety and minimise that risk as much as possible.
The barrier to entry to upload to the sites above is very low, and any legitimate modder who cares about the community should have no issue choosing which one they prefer to use from this list.
We believe that this strikes the right balance between user safety and modder freedom and is aligned with the approach taken by the Cities: Skylines Modding network, an approach that was reached through consultation with a wide cross-section of the Cities: Skylines community.
Mods with Public Source Code
When creators publish the source code for their mods, they are making a commitment to transparency that means that others can review and interrogate the code that they are offering up for use. This transparency reduces the risk, as it is far more difficult (although not impossible) for malicious code to slip by unnoticed.
u/chameleon-tbn (the maintainer of Skyve and Compatibility Report) has created a catalogue of Cities: Skylines II mods which contains only mods that have public source code and are hosted on the permitted sites listed above.
Although relying on this list will reduce the risk of harm to your computer, it does not remove it completely. Please review the disclaimer in the next section for more information.
⚠️ Disclaimer
There's currently no official modding support for Cities: Skylines II.
The only source for official modding will be Paradox Mods once it is released, and a large proportion of the existing Cities: Skylines modding scene has stated their intent to wait until official support is available before releasing the mods they have been working on.
Players who would like to mod their game before Paradox Mods is available may wish to use content hosted on any of the following sources AT THEIR OWN RISK:
- Thunderstore.io
- Nexus Mods
- Public GitHub Repositories
- Direct uploads to the Cities: Skylines Modding Discord server
Players who wish to reduce (but not completely remove) their exposure to risk may wish to use the Cities: Skylines II Mod Repository Google Doc, which contains a catalogue of mods where the creator has made their code public for review. This transparency reduces, but does not remove, the level of risk associated with unofficial modding.
This catalogue is maintained by u/chameleon-tbn (the maintainer of Skyve and Compatibility Report), and will only accept links to the four sources listed above.
Mods uploaded using unofficial tools and methods may become redundant or broken when official modding support is available, and there is no guarantee that mods, assets, maps, cities, or save games made with unsupported editor tools will remain compatible with future versions of the game.
/r/CitiesSkylines accepts no responsibility for unofficial modding and any issues caused by it
r/CitiesSkylines • u/kjmci • Jun 14 '23
Announcement Preparing the subreddit for Cities: Skylines II - new post flairs are now available!
🪩 Flair me up!
Last month, we sought your views on how you use post flair and how you'd like to see it evolve as the subreddit grows into a multi-game community, we're pleased to announce that new post flairs are available!
Our survey showed that a significant majority of the community know, use, and think that it's important for people to pick the right flair. Fewer (but still the majority) of members find the flair system useful, but not as many of that group actively use it to find content they're interested in.
Based on your feedback, we have simplified the flairs available which has helped make space for dedicated Cities: Skylines and Cities: Skylines II categories, without drastically increasing the overall volume of flairs.
We're also planning additional filtering features, such as a "Cities Skylines" or "Cities: Skylines II" view of the subreddit (to the extend that Reddit's features permit this). These views will be optional, and everyone will still default to the current experience.
Click here for an image overview of the new flairs
Sharing Content
Screenshot
, Video
, and Stream
are now unified under Sharing a City
, with a flair for CS1 and CS2. Our analysis showed that the vast majority of content shared here is screenshots, making the need to split these out somewhat redundant. Our survey results also supported the implementation of a generic tag here (by a margin of 54 percentage points).
Help, Support, and Advice
The existing Help
flair has been expanded to include general support, as well as being split into PC and Console versions for each game. As the support available for platforms varies greatly, this extra context will help people focus their advice. This also means that when a post is showing a Help & Support (Console)
flair, we can suppress the AutoModerator rule which prompts people to supply error logs they don't have access to!
We have also introduced a Hardware Advice
flair for both games, as we anticipate a significant amount of members will be looking for help on how to upgrade their rig in anticipation of the new game as well as questions from others who may be discovering the franchise for the first time.
Mods and Custom Content
Modders now have the ability to share work-in-progress (WIP) updates on what they're creating with Modding WIP
, as well as a dedicated Modding Release
flair for the finished product. This will help separate modding "news" out from those needing help, as was often happening with the previous generic Modding
flair.
We have also included a specific Looking for Mods
flair which will help us redirect traffic from r/CitiesSkylinesModding to here on the main subreddit, giving more space over there for creators to have detailed discussions in the lead-up to the launch of the new game.
Based on survey feedback, we have captured all custom content under the generic term of "mods" rather than separating out mods, assets, maps, etc. Many users don't fully recognise the difference between mods and assets, and ultimately it doesn't have a meaningful impact on how discussions should be categorised here so we decided against it. Granular custom content flairs also tested poorly in all use cases.
Moderator-only Flair
We've expanded this list slightly to help us categorise regularly appearing content (like Monthly FAQs
) and in anticipation of the upcoming series of Dev Diary
releases from Paradox and Colossal Order. We felt we had a bit more freedom here, as these don't clutter up your flair picker.
Cities: Skylines II Flair Roll-out
Recognising that there are a few types of discussion which will be more prevalent during this pre-release phase of the game, we have included dedicated Cities: Skylines II flairs for News
, Hype
, and Speculation
which will be in place until the launch of the new game. Following this they will be removed from your flair picker, but still able to be searched if you find yourself with a pang of nostalgia for these halcyon pre-release days.
Additionally, as nobody has access to the game yet, a majority of the Cities: Skylines II flairs aren't yet enabled. Once the game launches, flairs for Sharing a City
, Help & Support
(both platforms), Tips & Guides
, Looking for Mods
, Modding WIP
, and Modding Release
will be available to choose for your posts.
Data for Nerds
As promised, we've uploaded the full dataset for anyone who wants to take a poke around the results. We have included summaries of respondents' attitudes towards flair, as well as information about play style and platform. The sentiment analysis performed on responses is also available, along with the raw data.
Our Thanks
These flairs will be one of the key tools we have to help make the subreddit suitable for both games, and your input has been invaluable. Where we ended up is a huge departure from where we began (to think at one early time in the process were considering 73 flairs!), and the lessons we learned from the survey results were directly implemented into the end result.
The whole mod squad loves the great vibes and sense of community which has built up here over the last few years. As we approach half a million subscribers and a whole new game to enjoy together, we can't wait to see what you create and how we can further evolve this awesome little community into the future.
r/CitiesSkylines • u/kjmci • Oct 04 '23
Announcement Mass Transit and Industries top our final Cities: Skylines DLC Survey, Train Stations the most popular Content Creator Pack
reddit.comr/CitiesSkylines • u/kjmci • Oct 23 '23
Announcement Colossal Order will be hosting an AMA this afternoon at 16:00 CEST
How do I know this is legit?
- Verification via the official Colossal Order Twitter account: https://twitter.com/ColossalOrder/status/1716409081550832019
What time is 16:00 CEST where I am?
- Use this EveryTimeZone link: https://everytimezone.com/s/ffb872a8
Where can I find the AMA once it's live?
- The post will be pinned to the top of the subreddit and marked with an "AMA (Live)" flair.
- Once live, we'll also provide a link to the AMA as a pinned reply to this thread
Further info will be provided in the AMA thread once it's live, so start prepping your questions!