r/CitiesSkylines Jun 13 '23

CS2 will not have bicycles at launch News

CO has confirmed on twitter that CS2 will not have bicycles at launch.

Personally this is a huge dissapointment as bicycles have become such a core feature of CS1 especially after the recent updates that made more roads with bike lanes available in the game.

https://twitter.com/ColossalOrder/status/1668601581363757057?t=HQPDO98XmQa78g7G7kD77A&s=19

2.3k Upvotes

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811

u/BrockPlaysFortniteYT Jun 13 '23

Just saw that super weird it seems so basic wonder why

413

u/[deleted] Jun 13 '23

the first game launched without a day night cycle

439

u/YoungWallace23 Jun 13 '23

I still play it without the night cycle ๐Ÿ˜‚ itโ€™s just so much harder to see anything

111

u/MySpiritAnimalSloth Jun 13 '23

Agreed, I usually wait for night to go away to continue building or de-activate night/day cycle when I build.

2

u/Thossi99 Jun 14 '23

Same. I play and build on daytime then just put on night to see what it looks like and maybe see if I need to add more lights and stuff. But then I go back into daytime to continue.

35

u/RonanCornstarch Jun 13 '23

same, i grabbed a mod that kept the sun in the same place at all times. i got tired of having to wait for the sun to come up to build all the time. but i also wanted the days to keep counting.

68

u/linus140 Jun 13 '23

You can disable day/night cycle in gameplay settings and the days still tick by

-1

u/RonanCornstarch Jun 13 '23

its been a long time since i've played, and used the mod, so i forget the reason why--at the time--that option didnt work for me.

4

u/Mysterious-Laugh2818 Jun 14 '23

i use night to walk around or grab a snack.

4

u/Ne0nSkyl1ne Jun 13 '23

Which is the reason why the majority of the screenshots are daytime shots. I build at daytime but when I'm done building, I always make it permanent nighttime to enjoy night views of the city I made

2

u/_artbreaker Jun 13 '23

My eyes hurt when playing with night on too

1

u/[deleted] Jun 14 '23

Yeah I just turn it to night when I want nighttime pics and then right back to day :)

0

u/OkBackground8809 Jun 14 '23

How do I turn off night cycle? Haven't played in a long time and forgot how to do so many things ๐Ÿคฆ๐Ÿปโ€โ™€๏ธ๐Ÿ˜… I hate nighttime. Can't build because it's too hard to see.

2

u/helium_farts Jun 14 '23

It's a checkmark in the settings

27

u/[deleted] Jun 13 '23

[deleted]

2

u/Johnnysims7 Jun 14 '23

What. Omg I had it since launch but don't even remember that.

1

u/Billybobgeorge Jun 14 '23

It was one of the first patches.

9

u/LostInBodrum Jun 13 '23

That's great! If we don't get them at launch, it should be totally fine, according to some people in this thread ๐Ÿ˜€

17

u/Ragequittter Jun 13 '23

yeah but this is the 2nd one

11

u/addage- Jun 13 '23

No unicycles either.

15

u/LostInBodrum Jun 13 '23

What do you mean by that? The first game was the first 7 years ago, now it's a second one based on all knowledge and DLCs. Do you expect GTA6 to be 2D, because "the first game was like that"? ๐Ÿ˜„

25

u/[deleted] Jun 13 '23

A reasonable expectation would be that things in the first game that were extremely simplistic and never really built upon would be good candidates for expansions.

There are lots of ways to expand upon recreational traffic. Other people mentioned bike delivery as a possibility.

Maybe they make an off road or mountain biking type feature or building that would be added along with normal pedestrian biking.

Lots of actually functional possibilities beyond what was basically an aesthetic option in CS1

-2

u/TZY247 Jun 13 '23

Okay so how come we can start with basic bicycles and get everything you mentioned as DLC? You're points prove nothing

5

u/[deleted] Jun 13 '23

They could.

Iโ€™m just saying itโ€™s a justifiable choice

17

u/[deleted] Jun 13 '23

This makes zero sense.

7

u/Hennahane Jun 13 '23

I don't expect the second one to include the features added by every expansion, no. That's completely unreasonable, they added onto that game for nearly a decade.

4

u/LostInBodrum Jun 13 '23

No one is talking about every DLC and CCP, but based on your logic, if we would lose day/night cycle, seasons (winter in case of CS1) and natural disasters that would be totally fine, right?

1

u/hamoc10 Jun 15 '23

Even now is it anything more than cosmetic?

110

u/quick20minadventure Jun 13 '23

My guess? Because they're busy simulating citizens and industries.

It's going to be a rather complex citizen simulation and resource management. Slightly faster walking citizen isn't a priority i guess. Maybe they want to include bicycle and 2 wheeler traffic later on in more complex manner.

17

u/Ekgladiator Jun 13 '23

There are motorcycles in the game (you can spot a few of them in the trailer) so it is just limited to bikes. (Idk about mopeds)

17

u/HawKster_44 Jun 14 '23

Well motorcycles are a car skin. They only use car infrastructure. Bicycles on the other hand would use their own infrastructure (+ car roads). So my guess is that the people working on removing pocket cars and implementing real parking right now will do the same for bicycles after.

2

u/logicoptional Jun 14 '23

I mean we could at least get bikes as little more than a ped skin that moves somewhat faster and goes farther than regular peds and only uses sidewalks and ped paths until they can provide something more fleshed out with a dlc/free update. Not including bikes at all at launch just feels like something major is missing to me and I'm sure that the fact that I'm an actual bike commuter in real life has something to do with that, I mean to me this feels equivalent to launching a city building game without cars.

That being said if the traffic ai and citizen simulation aspects are as improved as we hope combined with the improved graphics/style and more granular zoning (mixed use zoning?) that we've already seen then I may still be persuaded to buy this game without waiting for bikes to be added... but those aspects are gonna have to be way the fuck on point.

3

u/HawKster_44 Jun 14 '23

I agree that something will not feel right about there not being any bikes, especially if you know they are missing. I am also a bike commuter, so I understand that, but I am also a software dev, so I understand their side of not wanting to spend time on some visual feature that will be redone soon.

1

u/logicoptional Jun 14 '23

I know next to nothing about developing software but it seems like that would be a pretty minimal amount of work to include something so basic when I would assume that peds will already still have different skins and speeds based on age like in the original and they could build upon it later not "redo" it... I mean if they're planning on making cycling a wholly separate category from peds that'd be pretty cool but I still think including it in this way at launch is fair to expect... guess that's why I'm a little salty: it literally never crossed my mind that they might not include bikes at launch so this news was like a punch in the gut.

1

u/KaszualKartofel Jun 15 '23

Exactly, there is no point in adding bikes without making them mechanically distinct from other forms of transport.

15

u/reflect25 Jun 14 '23

I'd guess motorcycles are just the same as 'cars' simulation-wise. Bikes would be difference since they'd either need to use sidewalks/bike lanes. Well assuming its not just using car lanes.

2

u/hoummousbender Jun 14 '23

If the game would do cycling well, there would also be cycling/car lanes with bikes having priority. It's just weird for a European company not to be with the times on this and ignore bikes completely. I get that it's complicated to code but I just want a complete game at launch or I'm not even interested.

1

u/controversialupdoot Jun 14 '23

I'd love a large scale moped infrastructure. So many cities in Asia have more mopeds than cars, and even roads designed around that. Pavement, bike lane, reservation, car lanes.

As an aside, publicly available bikes and mopeds, for a fee or for free, would be an excellent addition. Large initial spend that could slowly trickle back over time. Increase to citizen health and happiness and decrease to traffic.

1

u/Ekgladiator Jun 14 '23

Hell make segways a thing if you want to go through all that haha. Ooooooooi they should also do something like Uber in addition to taxies

2

u/Dolthra Jun 14 '23

I'd guess it's because bikes are incredibly overpowered in the base game. Like you get After Dark and click "encourage biking" and it solves a lot of traffic flow issues.

They may want to rebalance biking rather than just importing it from CS1.

1

u/quick20minadventure Jun 14 '23

Simulation wise, biking was just faster walking with some path restrictions in CS1. They should atleast consider giving speed differential when we have mixed path vs bike only path.

2

u/Yaratoma Jun 13 '23

I completely understand this but it is basically due to the Americanised focus of the game. If it was based on current city planning it would have a completely different focus. But it could also be a big update/dlc with cargo bikes with functional parking spaces and biking infrastructure.

247

u/tpc0121 Jun 13 '23

because obvious DLC = $$$

73

u/RenderEngine Jun 13 '23

well to be fair I think they have found a pretty good compromise with DLCs and continuing to maintain games for a very long time

and every DLC update usually also comes with some nice additions for free

55

u/skyseeker_31 Jun 13 '23

I agree. It must be hard to keep the bucks coming in with this type of game. They're not the biggest company here and they seem to treat their devs as human beings, so if that means buying (fairly cheap) DLCs, for such amazing games, sign me up.

28

u/rbnlegend Jun 13 '23

Revenue is vital for any business. Selling a product that only generates revenue once per customer is not sustainable. They have to release add ons or updates or go subscription or something. I'm with you, I am fine with supporting the company by paying for dlc. They have reason to keep improving the game, that's worth paying for. Dlc is a good way to do it, because if the dlc doesn't improve the experience, I don't have to get it.

7

u/SwissyVictory Jun 14 '23

It's absolutely sustainable, companies did it for most of gamings history. The things you're talking about mostly didn't even exist for games 15 years ago.

But why would you?

1

u/SmellyFartMonster Jun 14 '23

Expansion packs for video games date all the way back into the 1980s. It is just the distribution model was very different, so the volume was quite different. But the costs were also much higher. The Rush Hour expansion for Sim City 4, the RRP was $29.99, which is around $50.00 in 2023. The newer CS1 DLC expansions retailed at $15 - but granted the quantity of DLC is much more significant now.

3

u/SwissyVictory Jun 14 '23

Sure they existed, but the vast majority of games didn't have them. I can't think of a single expansion or DLC I had for the PS2.

You just bought the game, no internet, no extras, no updates.

1

u/SmellyFartMonster Jun 14 '23

That is perhaps more of a reflection of the capabilities of the platform. PC games at the time certainly had plenty of expansions. There were also standalone expansions sold for that generation of consoles, for example Sims 2 and Sims 2: Pets were sold as standalone games on PS2.

0

u/Happykemo Jun 13 '23

Hello Games have released multiple game-changing updates to no man's sky for years without charging an additional cent. They just released another one this week! Should all other game studios follow suit? No, but also don't treat your fans/customers as a means to print money by releasing sub-par "horse armor" dlc.

-3

u/Anaksanamune Jun 13 '23

Not heard of stardew valley then?

6

u/AnividiaRTX Jun 13 '23

Made by one person.

Post launch focused on porting to console so they could generate more revenue.

Last update was bugfixes and minor balance changes, and was from 2021.

Last BIG update was a multiplayer update that increased sales because people convinced their friends to buy it. In 2018. Only 2 yeats after release.

Relied almost exclusively on word of mouth to market.

I don't think you can compare that to the kind of game CS2 is.

2

u/[deleted] Jun 13 '23

This used to be true, but every update released in the last year or so felt incredibly rushed and poorly tested. Basically just a vessel with which to deliver more paid content, without any regard for the quality of the game. We lost the pedestrian info overlay, got garbage piling up at airports, trucks getting stuck in cargo terminals, park visitors resetting to 0 on each load, unable to change the bus type and numerous other game-breaking bugs that took them months to fix after they were reported.

85

u/ekeryn Jun 13 '23

It's the Paradox business model. EUIV and HoI IV rely totally on its DLCs to be properly fun (imo). Although it's a bit scummy, it's way less predatory than the Sims for example (again, imo).

30

u/the123king-reddit Jun 13 '23

Thee sims is a base framework priced at $75, with everything you actually want spread over a dozen DLCs priced at $40 each

33

u/ekeryn Jun 13 '23

That's why I said the Sims are predatory

6

u/the_colonelclink Jun 13 '23

Ah, the Sims 4 base game is actually free - on EA at least.

1

u/H16HP01N7 Jun 14 '23

I'll (and others) will effectively be getting CS2 for free. It's gonna be a day 1 release on Game Pass. I assume anyone with GP Ultimate will also get it on PC. If it stays on there, I am more than happy to bung Paradox a few quid, for DLC.

2

u/the_colonelclink Jun 14 '23

What happens if you say buy the DLC, then have to stop your subscription for some reason?

1

u/H16HP01N7 Jun 14 '23

Me, personally, I'd wait for the base game to be on sale, and pick it up. But considering CS1 has been an almost permanent fixture on GP, I'm not too worried.

1

u/the_colonelclink Jun 14 '23

I basically only have the 'essential' DLCs for the base game. I'm thinking about picking up the original DLCs for a steal and getting back into the game; waiting for 2 to inevitably come on sale in the distant future.

Having been a victim of pre-ordering and veteran of the battles of CyberPunk, Battlefield 2042 and No Man's Sky - I'm a little bit pre-order shy.

1

u/H16HP01N7 Jun 14 '23

I've been lucky with my preorder history, the last couple being Borderlands 3 (I'm a HUGE fan, so I knew it was a good choice), and RDR2 (same reason, plus, do Rockstar ever really make a bad game, even if they later butcher it).

I currently own CS1, and the first few packs. I play on Xbox, so have no access to mods, and that is plenty to keep my 3 braincells busy, when I'm playing. I'm definitely looking forward to checking out CS2, when it drops, and will probably preinstall it, in the week before it releases.

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8

u/TchTlk Jun 13 '23

And as a result of this business model, it seems they release games fast. Get the basics done and everything else is DLC.

I think it's pretty remarkable, it wasn't too long ago I heard they was working on it

4

u/SwissyVictory Jun 14 '23

You don't want to announce a game too early or too late. A year to 6 months is probally the sweet spot.

Just enough to build hype and for everyone to hear about it, but not too long that people forget or lose interest.

They could have been working on it for years.

2

u/Jantin1 Jun 14 '23

they worked on C:S2 for years. Remember what Biffa said about getting access to alpha like one and a half years ago. It's Paradox's strategy to announce new titles once the product is done and the release date can be announced and reliably kept. Then do the reveal shortly (relatively) before the launch to keep up the hype but not tire the audience too much.

I must say I like this approach to releases, compared to stuff like Baldur's Gate 3 (everyone knows it's coming but it's being delayed into oblivion) or Vampire: masquerade 2, where they announced they're gonna do it and then proceeded to a multi-year odyssey of failures.

1

u/TchTlk Jun 15 '23

Yeah I do remember that actually, Biffa is a legend

1

u/camdalfthegreat Jun 13 '23 edited Jun 13 '23

Which is why imo CSII will never be able to satisfy it's all of its fan base on launch. Not to mention the lack of workshop content that won't be present on launch.

I always wanted a CSII but never really thought it was a good idea. I know I'm not paying for DLC content that was present in the first game for a sequel AGAIN.

8

u/ekeryn Jun 13 '23

It's the same as CKII vs CKIII. CKIII didn't have the same amount of content at launch but it was still very sucessful.

2

u/addage- Jun 13 '23

The ck3 GOT mod is awesome. Just had to throw that in.

2

u/ekeryn Jun 14 '23

Cheers I'll drink to that (never played it)

2

u/SwissyVictory Jun 14 '23

TBF they didn't say it wasn't successful (though I think that's what they were going for , they just said it wouldn't satisfy all fans at launch.

I think that's fair, the original skylines will probally be a better full game at launch. Most games like this take a year or two or some DLC to get back to where the last game was. Not to mention bug fixes.

3

u/youre-not-real-man Jun 13 '23 edited Jun 13 '23

I'm so tired of this argument. Even if it was purely and only about money (hint: it isn't always), who cares? Studios that make games like CS deserve to be paid for the game. You're getting hours/years of entertainment for pennies a day. Games are some of the cheapest entertainment options out there, and y'all crying like you're being ripped off.

You'll drop $20 on a single meal that's in the toilet in 8 hours, but buying a DLC for $20 to support a game you love and that adds hours of gameplay and enjoyment is a greedy ripoff? Come on.

1

u/tpc0121 Jun 13 '23

who said they don't deserve to be paid for the game? i have no intention on pirating it. i fully intend on paying for the game.

also, no one is disputing that videogames are some of the cheapest entertainment options out there. that, however, doesn't mean that i should have to fork over my hard earned money for obvious money grabbing schemes.

i'm happy to pay for creative content. but i'm also free to criticize when publishers lock key features behind a paid dlc. idk how easily money comes to you, but you should also demand better as a paying customer.

1

u/TheWobling Jun 13 '23

Whilst I do think they will come as DLC there is only a certain amount of time they have in a day to build features. People have been asking for Cities 2 for years so they have to release it at some point. Bikes I can live without, I'd be more annoyed if they sold something more significant from the first game as a DLC.

1

u/takes_many_shits Jun 14 '23

There are plenty of things about city building that no CS1 expansion has touched upon but that the community has been asking for.

Like ghetto-ification of areas with low income, and socioeconomics in general. Or road accidents and maintenance so you'd have to plan alternate routes too.

Feels off to not include features from CS1 specially such important core features. Makes me go from "hell yeah CS2 is an obvious buy" to being torn between CS1 and CS2

6

u/[deleted] Jun 13 '23

Dlc, baby!

2

u/TheObstruction Jun 13 '23

Punctuation is also coming in a dlc.

2

u/kholto Jun 14 '23

This is a sign they are getting closer to release, all sorts of things get cut so games can actually happen.

1

u/Osirus1156 Jun 13 '23

Future DLC $$$

1

u/HenryTPE Jun 13 '23

They know they have a monopoly on city building games with no competition in sight. Having bikes or not wouldnโ€™t affect the initial sales, and the subsequent bikes DLC will sell extremely well, similar to Snowfall DLC.

1

u/Trollsama death to cars! Jun 13 '23

If you release a fully rounded game, what you going to sell every 3 months thereafter?

It's kind of the whole business model yall lol

1

u/enserioamigo Jun 13 '23

I have faith and even if it is a dlc it might have more features. Like a dude in Lycra fixing a flat tire on the side of the road. Right?

1

u/Swimming_Panic6356 Jun 14 '23

Colossal Order always seems to have some really weird catch to everything they do. It's never anything major just weird.

1

u/JoshIsASoftie Rebuilding Toronto Jul 19 '23

Especially from a European studio!